AI and mods

Discussion in 'General Discussion' started by realkman666, Jul 9, 2013.

  1. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    I started driving the wonderful Maserati a few days ago, and I noticed that the AI has a hard time using the car to its full capacity. It usually cannot get off the grid in a reasonable fashion, which lets me pass about 5 cars before the first turn, it flips all the time and it can be painfully slow at some tracks. I won by 30 seconds in Montreal after 10 laps at 105%, ridiculous.

    I'm wondering if ISI are providing modders ways to set up the AI of their car, or is there something I could tweak besides the in-game options (I had to turn AI to 85% and Aggro to 20% to get decent behaviour, which is too low)?

    I've had problems with the Formula Renault on some tracks, but usually, the ISI stuff is much stronger. I just wish I could use the extra stuff like the Maserati and the eventual LMP cars as much as I want.

    I mean, c'mon...
    View attachment 8680
    View attachment 8681
    View attachment 8682

    I've found that populating a big grid and booting half the field to create gaps on the grid helps, but that's tiresome. :p

    Eh eh , just saw this. http://isiforums.net/f/showthread.php/13170-Track-and-AI-drive
     
    Last edited by a moderator: Jul 9, 2013
  2. DriverN1

    DriverN1 Registered

    Joined:
    Oct 11, 2010
    Messages:
    62
    Likes Received:
    0
    Unfortunately AI ​​needs serious improvement. Because they are far from ideal ... :( I have a lot of problems in racing against AI ​​... I hope ISI is planning to refine them, because I hate online racing and I only have time to drive in the offline mode :(
     
  3. DriverN1

    DriverN1 Registered

    Joined:
    Oct 11, 2010
    Messages:
    62
    Likes Received:
    0
    also AI often rammed into my car... sometimes race against AI is very interesting, but sometimes AI ​​make foolish mistake and it leads to the end of my race. This is very annoying :( I hate ramming AI... :mad:
     
  4. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    prove this with video evidence please
     
  5. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    It's not necessary.
     
  6. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    I did'nt quote you did I?

    as for your problem, do the Maseratis have a talent folder?
     
  7. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    No, I'm the one who quoted you.

    I don't see one for that car, unfortunately.
     
  8. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    I was quoting DriverN1 so no idea why you said:



    anyway, maybe they need proper talent files then, that might help improve their performace. If not then it's down to the modder to tweak his AI accordingly.
     
  9. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Thanks, I didn't even know about these before. It's just sad that AI inconsistencies limit the number of tracks you can use a car on.
     
  10. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    there's also inconsistencies in tracks as well, if you're runnong on a community made track then maybe that is not up to a decent enough standard to warrant AI racing.
     
  11. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Do you mean in the polygon count of the surface or the pathfinding?
     
  12. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    AIW (pathfinding)
     
  13. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Thanks for the info.
     
  14. BlaringFiddle5

    BlaringFiddle5 Registered

    Joined:
    Sep 3, 2012
    Messages:
    427
    Likes Received:
    2
    try the maserati @ an official ISI track ... such as silverstone ... see if they behave there .... many of the mod tracks have terrible AI paths...
     
  15. DriverN1

    DriverN1 Registered

    Joined:
    Oct 11, 2010
    Messages:
    62
    Likes Received:
    0
    it's strange thing... there are a lot of mod tracks in RF1 which have not such problems... why mod tracks in RF2 has so often got problems with AI behaviour? :confused:
     
  16. FAlonso

    FAlonso Registered

    Joined:
    Jul 2, 2013
    Messages:
    160
    Likes Received:
    96
    The main thing is optimization, proper operation of the clutch and little else. A simulator of these features is usually to play online, the AI ​​is unnecessary.

    GT6
     

Share This Page