I still prefer LFS tyres, where you can see the flatspotting in the HUD. I know this will be implemented in rFactor2. I remember that the tyres in LFS are divided in 48 parts, which can individually overheat en wear. I am wondering about the amount of "parts" in rFactor2.
Pretty sure you can see the flatspotting and hotspotting in the HUD, just that you have to be going slow enough. It seems rF2 smooths out the temp display in the HUD so you dont get all sorts of random temps flashing up/make is easier to read.
Very interesting. If the purple line is the physical thread, what is the green line? The graphics thread? I must try comparing fps when driving myself with letting the AI drive.
http://youtu.be/0ZWeEoOxKKw This is what I mean, is that menu on the top left corner already implemented?
I checked my frame-rates under normal driving and under AI control. The framerates were identical. This confirmed what the green bar seemed to indicate. The original poster is correct in that the new tyre model requires a great deal of processing power. However, unless you have a single core processor this isn't affecting the graphics.
and live tracks too. changing track condition that affects the grip of tires is wut driving is alll abt. is gregor huttu driving this? instead of iracings fixed track condition in basically no tire wear.