Hi I'm going to show my progress on this model, so far i know how to model and texture, just don't have much knowledge about requirements for rF2, at the moment building up high poly, will start digging SDK when HP is done, if you have any tips about making it raceable or in general feedback is very welcome, thanks and i hope to finish it in some near future up to decent standard. Begining...
Gosh those pictures look good, Your taking on a big big challenge as oil think people may be comparing to the ISI historic content which is of the highest quality But good luck & look forward to progress updates
Very nice indeed. Great work! I am about.. 6% into my 3D skillset lol. It's all coming along though Thx for the look.
Started working on cockpit, have trouble finding good reference, have a few but showing details partially
https://www.dropbox.com/sh/xev4wfwl442rgx7/cd966opRJI See this too http://isiforums.net/f/showthread.php/4341-Ferrari-156-sharknose-WIP Your model looks very nice, good luck and please bring it home, I love 156
Thanks, looking mostly for instruments Vaglia that have been mounted in this car, got tach only so far, here is progress on car..
Beautiful work zonder... I`d really love to try to learn this type of modeling/artwork. Maybe I`ll get the time one day to try it. Good luck with your project.
yep looks way better than my effort, well done. Cant wait to try it. Mine handles not so good. I agree, tough to find good reference. but your model looks really good.
Hey thanks but that is High polygon mesh that is looking that good, when will get retopo treatment then we will see how it looks in gamewise. PS. How many polygons did you hit with yours? And i guess you didn't use any tangent space normal maps on it?