rFactor2 Build 240 Released

Discussion in 'General Discussion' started by 88mphTim, Jun 27, 2013.

  1. 88mphTim

    88mphTim racesimcentral.net

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    Auto update is on, link below has mediafire links and torrents from us, I would use those first before you use the green 'from ISI' link.

    Here are the links:
    http://rfactor.net/web/rf2/rf2dl/

    Here are the release notes:
    http://rfactor.net/web/rf2/devscorner/rfactor2-build-notes/#240

    Here is the SDK:
    http://rfactor.net/web/rf2/devscorner/

    The demo is free to try. We will have appropriate pages/info for it up tomorrow to guide through it. Silverstone will be coming tonight at some point, but I wouldn't stay up. Expect to use it tomorrow.
    NOTE: SILVERSTONE REQUIRES BUILD 240.

    Note for hosts: We are gradually implementing race rejoins. We fixed the "leave lag" but there is a little side effect to the fix which is: if somebody leaves a race AND then the weekend is restarted, then clients will get confused about whether that car is supposed to still be there. This results in several symptoms, like no times being displayed in the monitor for the car, and an inability to bounce to that car, and possibly cars being assigned to the incorrect garage, too. The workaround is to not use "Restart Weekend". We'll have to fix this in a future build.

    Note for users: The content in the content installer is new, make sure you have those versions (which we already released) if you use the lite installer.
     
  2. 88mphTim

    88mphTim racesimcentral.net

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    =====================================================
    Update 16 (Build 240) Changelog (June 27, 2013):
    =====================================================

    FEATURES:
    ————————
    Doubled the number of upgrades a vehicle can possibly have.
    Added some dynamic adjustments to weather-based road params

    GRAPHICS:
    ————————
    Fixed lagging road reflections.
    Set HDR on by default

    UI / HUD / Options:
    ————————
    Computed rake in spinner so that both front and rear tires would be on ground.
    Added progress bar to component download page

    MODDING / PUBLIC DEV
    ————————
    Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks & Cars” mod button.

    BUG FIXES / OPTIMIZATIONS:
    ————————
    Fixed auto-detection of controller on first startup (i.e. no player file exists).
    Made parking box work when swapping drivers.
    Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed.
    Fixed launcher verify issue that was related to data.path being placed in the update.
    Fixed one issue that could accidentally change the vehicle setup during a driver swap.
    Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode.
    Quick fix for new lag problems when someone leaves a race.

    AI:
    ————————
    Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon.
    Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue.
    Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1″‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode.
    Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out.

    REPLAY:
    ————————
    Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime)
    Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.
     
  3. Adrianstealth

    Adrianstealth Registered

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  4. renard

    renard Registered

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    Sweet! Cheers. :)
     
  5. C3PO

    C3PO Registered

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    Awesome. Nice one team.
     
  6. Jamezinho

    Jamezinho Registered

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    Nice. That's me staying up late tonight. :)
     
  7. can`t wait 4 rF2

    can`t wait 4 rF2 Registered

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    Thx and let`s see what`s going on :)
     
  8. cstibikeee

    cstibikeee Registered

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    Wow! THX ISI! :)
     
  9. ozspeedfreak

    ozspeedfreak Registered

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    Thanks ISI. looking forward to testing...Update not working for me..
     
  10. F1Fan07

    F1Fan07 Member

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  11. D34N0

    D34N0 Registered

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    Thanks for the update. Unfortunately the AutoUpdate is also not working for me

    Checking for updates. Please wait for result.
    Update to build 240 found. Click "Download" to continue or "Update Automatically" to complete all step sequentially.
    Update will be downloaded from http://world3.rfactor.net/Sync/Download/Stable/240/Files/
    Downloading ModMgr.exe.rfbz2 to Core\
    Download error occurred. Retry number: 1
    Downloading ModMgr.exe.rfbz2 to Core\
    Download error occurred. Retry number: 2
    Downloading ModMgr.exe.rfbz2 to Core\
    Download error occurred. Retry number: 3
    Downloading ModMgr.exe.rfbz2 to Core\
    Download canceled

    I'll update using the Stand Alone installer instead.

    Cheers
     
  12. Adrianstealth

    Adrianstealth Registered

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    Just posted the demo free to try link on the iracing forum

    ...gosh I feel a bit mean iracing now O-:
     
  13. Foxiol

    Foxiol Registered

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    Amazing!!! Yeah!!! And Silverstone later tonight!!!!!!! Hell Yeah!!!

    I won´t sleep. (1:00AM in Spain now almost...lol)

    Thank you ISI!!!
     
  14. Adrianstealth

    Adrianstealth Registered

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    This update looks like it could be a good one, I think a complete delete & fresh install is the way to go
    (auto update future builds)
     
  15. 88mphTim

    88mphTim racesimcentral.net

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    Working fine here. Are you on b198?


    Sent from a mobile device using Tapatalk
     
  16. D34N0

    D34N0 Registered

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    Hi Tim,

    Thanks for the quick reply. No I'm using build 228 at the moment.

    Auto update from 218 to 228 worked like a charm.

    As it's working for you, I just tried the auto update again and it's gone through ok this time. Maybe you're system is under a bit of load with lots of excited drivers :)

    Checking for updates. Please wait for result.
    Update to build 240 found. Click "Download" to continue or "Update Automatically" to complete all step sequentially.
    Update will be downloaded from http://world3.rfactor.net/Sync/Download/Stable/240/Files/
    Downloading ModMgr.exe.rfbz2 to Core\
    Download error occurred. Retry number: 1
    Downloading ModMgr.exe.rfbz2 to Core\
    Download error occurred. Retry number: 2
    Downloading ModMgr.exe.rfbz2 to Core\
    Download error occurred. Retry number: 3
    Downloading ModMgr.exe.rfbz2 to Core\
    Download canceled
    Downloading ModMgr.exe.rfbz2 to Core\
    Download canceled
    Checking for updates. Please wait for result.
    Update to build 240 found. Click "Download" to continue or "Update Automatically" to complete all step sequentially.
    Update will be downloaded from http://world.rfactor.net/Sync/Download/Stable/240/Files/
    Downloading ModMgr.exe.rfbz2 to Core\
    Downloading CoreShaders.mas.rfbz2 to Core\Shared\
    Downloading ShaderGFX.mas.rfbz2 to Core\Shared\
    Downloading Weather.mas.rfbz2 to Core\Shared\
    Downloading shared.mft.rfbz2 to Core\Shared\
    Downloading Secondary.mas.rfbz2 to Core\Sounds\
    Downloading secondary sounds.mft.rfbz2 to Core\Sounds\
    Downloading Multicar.mas.rfbz2 to Core\Vehicles\
    Downloading Vehicles.mas.rfbz2 to Core\Vehicles\
    Downloading vehicle common.mft.rfbz2 to Core\Vehicles\
    Downloading Version.txt.rfbz2 to Core\
    Downloading rF Config.exe.rfbz2 to Core\
    Downloading rFactor2 Dedicated.exe.rfbz2 to Core\
    Downloading rFactor2.exe.rfbz2 to Core\
    Downloading UImaps.mas.rfbz2 to Installed\UIData\rFactor2 UI\1.0d\
    Downloading rfactor2 ui.mft.rfbz2 to Installed\UIData\rFactor2 UI\1.0d\
    Downloading Launch rFactor.exe.rfbz2
    Downloading ReadMe.txt.rfbz2
    Downloading SyncManager.exe.rfbz2 to Updates\
    Download complete. Press Install or Update Automatically to complete update process.

    Thanks

    Dean



     
  17. Ronnie

    Ronnie Registered

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    Downloading b240 lite version for clean install. Torrent right now is very slow. Waiting for some peers and seeds. ;)
     
  18. Jeremy Miller

    Jeremy Miller Former ISI Senior Programmer

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    Cool fixed, sorry long day. I forget about the lonely world3 server.
     
  19. Foxiol

    Foxiol Registered

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    Same here Autoupdate stops working after 3 tries. (I guess is "too soon" for use it now)

    I´m downloading the Lite version since I like to install clean versions of the game anyway.


    EDIT: Ups...tried again...now it works. Updating...still downloading Lite just in case.
     
  20. Jamezinho

    Jamezinho Registered

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    That's my thinking too.
     

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