Symmons Plains Raceway [WIP]

Discussion in 'Locations' started by WHAT21A, Jun 15, 2013.

  1. WHAT21A

    WHAT21A Registered

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    Thought i'd figure out how to do the track reflections and do the pitlane objects. Pretty easy once i figured it out.

    [​IMG]

    Development has been slow lately as I've been slightly addicted to actually driving the sim with a group of friends and getting silverstone released. Everything should pick back up now.
     
  2. Stapo

    Stapo Registered

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    Looks amazing, keep it up mate :)
     
  3. Empty Box

    Empty Box Registered

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    Looks fantastic. I remember this track with the V8s, talk about a riot!
     
  4. tjc

    tjc Registered

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  5. WHAT21A

    WHAT21A Registered

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    Startlights are modelled and working. [​IMG]
     
  6. maxredbull

    maxredbull Registered

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    wouaaw !!!
    I'm cracking up ^ ^ I'll put me modding track, I know this is long but I see all these people who are working on this!

    if some one environment to a small video tutorial that shows how to create red light or else I'm interested.
     
  7. Twista

    Twista Registered

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    This is starting to look great. Keep up the good work.
     
  8. Jamezinho

    Jamezinho Registered

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    Yep, some great details here. Looking forward to this one.
     
  9. WHAT21A

    WHAT21A Registered

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    Did some experimenting with the grass and track textures, really like the outcome.

    [​IMG]
     
  10. lbird

    lbird Registered

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    That looks pretty natural, although the area where the grass texture meets the wall needs some "imperfections", it is way too straight. Otherwise looking good....
     
  11. R1CHO

    R1CHO Registered

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    Road looks nice as does the grass/ dirt area does look straight but with other stuff around wont be so noticeable, and maybe as you get closer to the dirt thats further in the distance it stands out more because it looks not so "straight " upclose

    are the grid lines as thick as they are in the first post's vid .. Look a Bit thick is all .... at the end of the day I'm jealous lol :p cant wait to attack it

    greAt work
     
  12. Mydriaz

    Mydriaz Registered

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    Road and grass look nice for me.
    You are doing a great job on this track !
     
  13. WHAT21A

    WHAT21A Registered

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    Did some more work on the grass today and remodeled several large sections of the runoff area's to take advantage of rfactor2s terrain blending.

    Heres 2 screenshots showing the Grass technique and textures comparison and the new curb textures.

    On the right you can see the old technique and textures for the grass and on the left is the new technique and textures.
     
  14. Hazi

    Hazi Registered

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    Maybe you are the one who could us noobs teach the lessons by (video) tutorials - maybe a small track starting from nothing to "finished" step by step- one vid per week, so that we (I) can follow........
    dreaming again.......
    TIA
     
  15. K Szczech

    K Szczech Registered

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    Me too :)

    I like the variety, because it doesn't look like "artificial variety". Visible, but not too pronounced.
    You can also see these "grooves" that are usually parallel to track - they are the reason why grass textures don't feel flat and plain. Good work :)

    Tracks like these and those by feels3 can motivate other modders to step up their game.
     
  16. Marc Collins

    Marc Collins Registered

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    Looks fantastic! Keep up the good work.

    Spoiled only by the terrible AA in rF2 that is evident even in these screen shots.
     
  17. Foxiol

    Foxiol Registered

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    Great job!! I really like the vast difference between rFactor and rFactor 2.

    Keep it up! ;)
     
  18. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Love that grass, i need to learn that to...
     
  19. Aleksi Elomaa

    Aleksi Elomaa Registered

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    Looks like AA is completely disabled. Other than that shots look really great! :p
     
  20. WHAT21A

    WHAT21A Registered

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    That's because it is completely disabled :D
     

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