Thank you sir for the fine track. A bit frame heavy for my ole box but playable for sure. One comment, the AI slowdown right at the finish/start line. Usually caused by the hotlap not quite lining up. This can be fixed in AIW Editor by highlighting (make the green +'s turn red) a few waypoints on either side of the line and choose "smoooth" I believe it is. Cheers!
any AI updates to this track? just tried the Meganes and after they learnt & used their WIS files they are simply unraceable unfortunatley, too slow T1 and final section to name a couple of places....needs a restart or overhaul, if r1cho cant do it can anyone else? thanks
Haven't forgotten mark and know someone now that may do it for me he's busy tho... realroad will be done in max aswell as a couple other things that ive learnt thanks to some1 elae.
Pukekohoe Hey R1CHO - do you want me to do the realroad channel in Max for you? If so give me a yell at FVR forum.
thx for the offer flash but I think i have it worked out in max now even mapping the racegroove to a spline... thx tarmac one question though with the cars do you use the shader car paint with damage .. if so can you tell me the map channel for each texture.. or do you know? thx again r1cho
Pukekohe 2013 v1.7 With full concentration and 260 km/h in the first corner... a rush of adrenaline shoots in the Head! With between gas shift down into the turn two, three, and by the Fourth... accelerating out of the corner and chill a bit. Again up to 260 km/h speed and then gently press the brake and downshift into second gear. Once more lots of adrenaline! Oh my brain... yeahhhh! more more... The nerves are empty, the curves five and six are very delicate. Now again burn fuel and accelerate through the turn seven to 180 km/h... The turn eight comes faster than you would like! OMG! The immersion in the turn eight, expresses your food in the Playseat. When you accelerate out do it very carefully with the V8 otherwise greets the rump. lol lol lol The curves nine and ten are the pleasure ahead of the curve eleven... now nothing do wrong and take with so much speed as possible to the finish line. And so it goes round by round... that is no fun, but it makes happy! Hello R1CHO, actually I just wanted to ask if there is an update to the AI's... unfortunately it is not possible to drive a race offline. The AI's still slow down before the finish line. I wish a Happy Easter to Australia... Best regards Andy
I agree, this is an excellent track and a wonderful version we have. I just can't race offline either because of the AI issues, which is a shame because it's an awesome track.
Hello Nibiru, it is a pity to read that... but I can understand it. Sandpit-Nursery... yes yes so is this! I wish you and of course R1CHO only the best and good luck. Best regards Andy
Good to know............ wasn't just me then. I certainly never said anything that horrible would have anyone spit the dummy and pack up shop yet I was always getting tagged for it. I sorry he has left and also wish him good things. All I ever asked is for legality of conversions of other certain tracks to be made CLEAR so I do not use those online. What's the drama ? ffs ? Heaven goodness, in this thread is a video of a V8 rip. You worry about Richo leaving because I or someone else hurt his feelings. What about ORSM ? ! I reckon you all need to get a grip of it.
the community no, the game yes , durge you just make me laugh now .. in 1 ear out the other for you (shakes head) , as for most of the comments/threads round this place , to much bitchin not enough racin !!!! track building.. havent done a thing for a good 2 months or any form of modding for that matter. all i can say is this version looks crap compared to the new 1 i have done and the AI dont suck As for iracing yeah hit it hard last 4 months and lovin it , more of a challenge than RF2