Pukekohe2013

Discussion in 'Locations' started by R1CHO, Apr 25, 2013.

  1. R1CHO

    R1CHO Registered

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    Here is my interpretation of the new Pukekohe Layout Made in BTB and edited in 3dsimed

    Track texture is from ISI's 1966 Monte Carlo with a few edits to make grid,start/finish and pit box textures If there's an issue it will be replaced
    all cambers,bumps elevations Done by me and still need improving in spots but Doubt I'll ever get it near perfect :) but can try
    thanx nib for all your help once again
    hope you all enjoy and all feedback is welcome

    RR1CHO~XR~

    http://www.mediafire.com/download.php?vfbfkh247kwy274 1.6

    http://www.mediafire.com/download/9d8az4t72dbt6d4/Pukekohe2013_1.7.rfcmp1.7
    [​IMG]

    [​IMG]

    View attachment 8870

    View attachment 8871
     
    Last edited by a moderator: Jul 24, 2013
  2. MarcG

    MarcG Registered

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    you LEGEND, loved the new layout in the recent V8s meeting!

    Are you having two layouts with the 2nd being the old layout? (that section of track is still there so easily possible)

    Just please please please get the AI the best you can...cant stress that enough :)
    Very much loking forward too it, thanks mate :)
     
  3. R1CHO

    R1CHO Registered

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    easily done roads there ready to be used may just need to flatten of the joins a little
     
  4. MarcG

    MarcG Registered

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    nice one thanks, not a necessity for the old layout but would be cool to have it for the Historics and older V8 mods eventually :)
     
  5. Guy Moulton

    Guy Moulton Registered

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    Flatten out a part of Pukekohe????? That may incite riots!
     
  6. MarcG

    MarcG Registered

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    oohh yeah hope the humps and bumps are all in there R1cho ;)
     
  7. Davy TASB

    Davy TASB Registered

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    Just had a go of the rFactor 1 version. *big thumbs up*

    Looking forward to the rF2 version.
     
  8. Kknorpp001

    Kknorpp001 Banned

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    Great track! Very much looking forwards to this! :D
     
  9. R1CHO

    R1CHO Registered

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    thanks guys Humps and bumps are still being played with ...dont know how accurate i''ll get them but will refine it the best i can. the flattening out was referring to where I've put the new corner the surface area was pulled up to the road so its a little rough ,but i havent drivin across it either at speed

    just gotta do some finishing touches and I' ll have a version up sometime later today
    still haven't figure out how to get the "wet" look when its raining any tips from the more experienced would be handy :)
     
  10. coops

    coops Banned

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    looking good cant wait hope its out tonight aussie time. lol
     
  11. MarcG

    MarcG Registered

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    Great stuff mate, away all weekend so will try it Monday!
    Have you got the camber on the new turn 6? During the larko and skaife track tour he mentioned 6 degrees of camber I think it was, might be on YouTube somewhere!
     
  12. R1CHO

    R1CHO Registered

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    1st post updated
     
  13. ifrans

    ifrans Registered

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    Thanks!
     
  14. PRC Steve

    PRC Steve Registered

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    Just ran 5 or 6 laps in the megane. Superb work r1cho :p
     
  15. Davy TASB

    Davy TASB Registered

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    Excellent track (shame about the loading up screen tho' :D)

    Thanks very much
     
  16. Mydriaz

    Mydriaz Registered

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    I've never even run on this layout !
    Thanks a lot. :)

    ::EDIT::
    After running with different cars, I noticed that AIW is too slow in the "straight" near pit lane and in turns 1-2-3.
    Otherwise, track itself is very nice, track surface and real road are ok. :)
     
    Last edited by a moderator: Apr 27, 2013
  17. asehauDLM

    asehauDLM Registered

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    Great job, thank you very much!
     
  18. R1CHO

    R1CHO Registered

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    hahahaahh thats what happens when your up late and start playing with things just for the F#$% off it lol ,that was done about 3 am
    I think its A bit retro lol reminds Me of the old tv show Happy Days.... got another loading to go in for the next update :p
     
  19. R1CHO

    R1CHO Registered

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    but the good thing with the late night experiments is I think i have figured out how to create the Blue bump maps for textures just gotta 'experiment" further
     
  20. MrDarceh

    MrDarceh Registered

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    doesn't look bad, thanks for this
     

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