[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. spaldinio

    spaldinio Registered

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    New physics feel great for all cars. Couple small things windshield texture related - still getting distracting flickering texture on Darche lower windshield, and strange reflected textures at sides of AM windshield.

    Cheers
     
  2. [NAR]Steve

    [NAR]Steve Registered

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    All cars are too low, not just the AI... but, I can live with it :p
     
  3. davehenrie

    davehenrie Registered

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    Hi Ales, I was sent here by a user on the Sim Racing Club forums. I purchased the PX and EGT DLC mods last Friday for rF2 (July 1st). By July 2nd, Paypal had the sale for both items listed as pending. And that is where they have been ever since. I hope there wasn't a problem with Pay Pal, it looks ready to go on my end.
    thanks
    dave henrie
     
  4. Flaux

    Flaux Registered

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    I would really like to leave it like it is. To me, it feels more or less balanced.
     
    Last edited by a moderator: Jul 7, 2016
  5. bhendrik

    bhendrik Registered

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    Thanks for this update. Also happy with the fact that you can set the ai performance of any car independently now.
     
  6. Marc Collins

    Marc Collins Registered

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    They are not balanced according to the normal ISI format. Just like the bonnet view is not the same as the ISI standard. It's the prerogative of the modders to do whatever they want, but I prefer to stick to standards for basic items. Otherwise we are stuck fiddling with volume sliders, etc., in the user-unfriendly rF2 interface every time we switch mods.

    For example, if this mod is perfect for you, then presumably you have to adjust the volume down on the opponent cars in 90% of the other mods? Stick to standards so people can adjust once and forget at least some of the settings. Engineering set-ups bring enough fiddling for each car and mod. We don't need to adjust graphics, sound, controller, etc., on top of that.
     
  7. davehenrie

    davehenrie Registered

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    Thanks Ales! The links came through today and I got a chance to test them out after dinner.! Very nice!
     
  8. jayarrbee36

    jayarrbee36 Registered

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    Thanks for the update, enjoyed my first test. :)
     
  9. sg333

    sg333 Registered

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    Some great updates, car's feel fantastic. Thanks! :D
     
  10. wgeuze

    wgeuze Registered

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    Thanks people from URD, overall they drive so much better than before, they feel much more alive, agile, yet controlable, awesome suspension sounds, really was impressed on the first evening of testing :)

    Two questions:
    - In motorsport, for TC, there are often 12-position switches in the cockpit. Will we able to use this later as well? The tc settings in the garage feel like a temporary solution. However I'm glad for it, finally these are PART of the car now!
    - I couldn't find fuel mixture settings or how to map them. This usually makes use of mulriple position switches as well.
     
  11. Juergen-BY

    Juergen-BY Registered

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    Steering settings
     
  12. wgeuze

    wgeuze Registered

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    Thanks I'll try this evening, already added the decal to my button box just this morning :p

    edit:
    Couldn't wait... it works! Really nice to add to your pool of strategy tools ;)

    Did notice something in the Viper. The numbers and such in the Dash suffer from alpha bleeding. this happens when your diffuse has black and white in it, you only need that in the alpha layer to blend with, the diffuse should be one solid color in this case :)
     
    Last edited by a moderator: Jul 9, 2016
  13. Bernd W.

    Bernd W. Registered

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    Many thanks to URD for another masterpiece :)
     
  14. aldrew

    aldrew Registered

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    I don't understand where the steering settings are for purposes of fuel mixture settings.
     
  15. Juergen-BY

    Juergen-BY Registered

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    :rolleyes:

    to map the buttons
     
  16. Andregee

    Andregee Registered

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    could it be possible that the fuel mixture does not work like it should. The fuel consumption increases but the power doesn´t. Driving on Silverstone the top speed increases for 1km/h and thats really poor and not worth for the higher fuel consumption
     
  17. WiZPER

    WiZPER Registered

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    The power clearly increases! Which car ?
     
  18. Ronnie

    Ronnie Registered

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    It works as it should.
     
  19. Andregee

    Andregee Registered

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    Tested Am and Corvette.

    Gesendet von meinem SM-G920F mit Tapatalk
     
  20. Andregee

    Andregee Registered

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    Than its useless or better nonsense because 20% "more fuel consumption for only 1km/h is a bad change

    Gesendet von meinem SM-G920F mit Tapatalk
     

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