[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. emha76

    emha76 Registered

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    Great update guys! Thank You!

    Can somebody explain how engine mapping works and how to change it? (safety car, race, power)
     
  2. Miro

    Miro Registered

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    Under settings/controls you can assign buttons for increment/decrement mixture which you can use in the car.
     
  3. wrxxy

    wrxxy Registered

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    Thx Ales And Team great work........
     
  4. MarcG

    MarcG Registered

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    Many Thanks Ales and URD Team for the update
     
  5. UnitedRacingDesign

    UnitedRacingDesign Registered

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    email me, i will resend it than
     
  6. Nitrometh

    Nitrometh Registered

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    Great update. Physics are great. I hoped that the bayro would get a sound update. The inside sound is good but the outside sound isn't very similar to the real bayro z4. But anyway.....great mod. Thank you guys.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  7. emha76

    emha76 Registered

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    Thanks Mrslfrsl.
     
  8. Sebastien Sestacq

    Sebastien Sestacq Registered

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    Thx URD Team great work!! :)
     
  9. GT Speedster

    GT Speedster Registered

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    .
     
    Last edited: Nov 23, 2022
  10. Marc Collins

    Marc Collins Registered

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    All the important physics work has received a huge upgrade--thanks!

    One quibble--I wish there was a proper bonnet view, meaning at the eye level of the driver.

    One question--is AI calibrated so that at 100% the cars drive competently as compared to the user car? Initial impression (very initial!) is that the AI is too fast suggesting that it was not calibrated...hope I am wrong. Even though these cars are popular online, they should still be fantastic for offline use and can be if the AI is calibrated.
     
  11. Chris Lesperance

    Chris Lesperance Registered

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  12. Nicolas Pailhes

    Nicolas Pailhes Registered

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    Hi, Thank you for this wonderful update !!
    I do not know if it's a bug, but the traction control does not work, I talk about what you have in the garage added: "TC options available now in the Garage"
    I see no difference between the 3 options, someone had this problem? Sorry for my english
     
  13. danalm

    danalm Registered

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    I drove a session in Silverstone with 107% AI and I was fastest. Looks good to me.
     
  14. danalm

    danalm Registered

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    The option in the garage is a pre-set. You still need to activate the TC in the car (low, medium or high) to enable it.
     
  15. Zoaal

    Zoaal Registered

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    Hi Ales, the email I used to purchase the mod and to receive all the updates is no longer available, do you think you can change it to my new one and resend the update link?
     
  16. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I need old email and new email but write us on email about that unitedracingdesign@gmail.com
     
  17. Zoaal

    Zoaal Registered

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    Everything solved! Thank you very much, Ales! :)
     
  18. hak

    hak Registered

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    Thanks for the update. Drove the Darche for a bit and really enjoyed the experience.

    Hak
     
  19. [NAR]Steve

    [NAR]Steve Registered

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    My only complaint about the update is that the external sounds are much too quiet. Other than that it seems to be a very nice update.
     
  20. Marc Collins

    Marc Collins Registered

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    +1

    I think the balance between the player car sounds and other car sounds is a bit off. Lower player car by 10 to 15% and raise other cars' sounds by the same amount might fix it.
     

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