[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. WiZPER

    WiZPER Registered

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    Interesting ;)
     
  2. gneffio

    gneffio Registered

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    If I'm not mistaken, those tyres were not with the new CPM but just an overall improvement on performance/durability along all compounds. But I was not on VEC so I could be easily wrong.

    Ciao!
    Ignazio
     
  3. UnitedRacingDesign

    UnitedRacingDesign Registered

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    You are right, they are not but CPM will need alot more time as its not so easy as i thought it would be. They need alot of testing and adjustments so this might take time until we add CPM.
     
  4. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Im going to add that ridicules 2015 high rear wing to Venom.
     
  5. hexagramme

    hexagramme Registered

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    Ha ha, please do. :)
    Personally I find that wing pretty cool because it's so extreme. :D
     
  6. Juergen-BY

    Juergen-BY Registered

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    We called this Brotzeitbrettl... ;) Maybe "Sandwichboard" would be a proper translation?
     
  7. UnitedRacingDesign

    UnitedRacingDesign Registered

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    lol
     
  8. baristabrian

    baristabrian Registered

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    Hello Alless,

    I apologize if this has already ben reported (didn't want to go thru that many thread pages to check), but I noticed today that the car numbers of the Ferruccios in the vehicle selection screen to not correspond to the actual cars on the right. Also if you select for example Ferruccio #91 on the left the car that displays is actually Ferruccio #51. If you then click on "create DIR" so that you can insert a custom skin it creates a directory titled "FerGT51"

    SO the vehicle menu at left shows #91-94 but that point to cars #51-54. All the other cars seem to be correct eccept the Ferruccio's.

    Will this be corrected in the next update?

    Thanks,
    Brian
     
  9. UnitedRacingDesign

    UnitedRacingDesign Registered

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    @baristabrian thx, fixed it today. We are doing few more tests and default setups will be adjusted than pack it/upload and i will send the downloads out.
     
  10. delapecs

    delapecs Registered

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    Great news, thanks Alless !
     
  11. baristabrian

    baristabrian Registered

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    Great! Thanks Alless:)
     
  12. Guimengo

    Guimengo Guest

    Señor Ales, can we expect more car squads under each manufacturer?
     
  13. UnitedRacingDesign

    UnitedRacingDesign Registered

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    what do you mean by that?
     
  14. Guimengo

    Guimengo Guest

    Originally each manufacturer had two cars (I know Ferruccio has 6 or so, can't remember). My question is if we will see corresponding amounts of cars per manufacturer like real life, and if we will see individual driver helmets and suits as part of each car/team. The same question extends to Prototype. For variety and realism's sake.

    Thanks!
     
  15. UnitedRacingDesign

    UnitedRacingDesign Registered

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    well i can ask those beeing done yes, like full 2015 package BUT will you guys overall use it? I rather than ask few guys to make real skins and i pay them than doing full package of fictional stuff?
     
  16. Eddy

    Eddy Registered

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    Yes i will, can't answer for the rest of the community [emoji6]
     
  17. Juergen-BY

    Juergen-BY Registered

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    and please for T5, too :eek:
     
  18. ethone

    ethone Registered

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    Ah, you're going to pay me? Neat! ;)
     
  19. Guimengo

    Guimengo Guest


    Well, I don't know as that is your business decision. Running this package offline, with the AI, is nice having a very large grid and it's nice having at least some variety in helmet and driver suits... even if just color palette changes on the same designs.
     
  20. ethone

    ethone Registered

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    Gui, running against the AI is possible with the skin pack that has been released. That won't help with helmets and driver suits though.
     

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