[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. Mr.Thor

    Mr.Thor Registered

    Joined:
    May 25, 2013
    Messages:
    244
    Likes Received:
    48
    Ales, will you update the Bayro template? the "type 2" mirrors are missing in the wire layer. i found the area, but not the correct for each part...
     
  2. UnitedRacingDesign

    UnitedRacingDesign Registered

    Joined:
    Nov 24, 2010
    Messages:
    2,408
    Likes Received:
    938
    Will check on that but not before the update as i might edit textures slightly to.
     
  3. UnitedRacingDesign

    UnitedRacingDesign Registered

    Joined:
    Nov 24, 2010
    Messages:
    2,408
    Likes Received:
    938
    Am yeah, well finally preparing Ferruccio for ingame, i think it will take about a day to get it in actually. 4 sets of rims need to go inside(silver is one style of older Y spokes than gold-gray-black sets for the new similar to Venom rims)... Will drop pics once the car is ingame.
     
  4. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
    :)
     
  5. Hedlund_90

    Hedlund_90 Registered

    Joined:
    Apr 12, 2012
    Messages:
    1,684
    Likes Received:
    41
  6. Midnight_Racer

    Midnight_Racer Registered

    Joined:
    May 8, 2014
    Messages:
    3
    Likes Received:
    0
    First post :) Love the mod. Physics, sound, car modelling and ffb are awesome. So thanks for all your work so far with this package. I'm thoroughly enjoying it.

    I do require assistance, maybe you guys can help. I don't see any pictures of the cars in this mod in Vehicle Selection. I think I've seen this asked before but can't find any info on how to resolve my issue. Any advice please on what I do to show a pic of the cars?
     
  7. NWDogg

    NWDogg Registered

    Joined:
    Jun 24, 2013
    Messages:
    191
    Likes Received:
    0
    I'm pretty sure it is up to the mod creator to implement this feature, if I'm not mistaken. No way to do it in-game. I'm fairly certain this was requested at least once before, but since it has gone unnoticed for a while, it couldn't hurt to request again! It could be the very last thing Ales does, of course, but it would round out this mod very nicely.

    Looking forward to that Ferrucio! It will make this mod complete (for me) and I'm certain the thing will be absolutely beautiful.
     
  8. Midnight_Racer

    Midnight_Racer Registered

    Joined:
    May 8, 2014
    Messages:
    3
    Likes Received:
    0
    Thanks for clearing that up. I assumed there was something I could do on my end, as is the spirit of rfactor :)

    But I understand the mod is not complete and priorities have to be taken. I'm also looking forward to the additional cars, more so than the screenshots.
     
  9. UnitedRacingDesign

    UnitedRacingDesign Registered

    Joined:
    Nov 24, 2010
    Messages:
    2,408
    Likes Received:
    938
    Thank you. For the pics you mean the one where you chose a car? Ive passed on that one for now becase we did those in past in showroom but that doesnt work properly at the moment.


    So, for the Ferruccio. Ive rund in trouble yesterday. Something about memory run out or something whene loading the car. Found the problem later on and as it showed up ive used slightly to long names for rims blur textures. Fixed one rim style on that and going to another one now.
     
  10. UnitedRacingDesign

    UnitedRacingDesign Registered

    Joined:
    Nov 24, 2010
    Messages:
    2,408
    Likes Received:
    938
    Quick ingame screen now that car is working. Some textures are not fully implented into game yet like chassis wich is grey there now.
     
  11. RJames

    RJames Registered

    Joined:
    Nov 2, 2012
    Messages:
    567
    Likes Received:
    0
    Brilliant, cannot wait!
     
  12. Fraggon

    Fraggon Registered

    Joined:
    Aug 27, 2013
    Messages:
    202
    Likes Received:
    9
    amazing
     
  13. pas74

    pas74 Registered

    Joined:
    Feb 8, 2012
    Messages:
    245
    Likes Received:
    13
    the ferruccio is the ferruccio well done!!
     
  14. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,239
    Likes Received:
    572
  15. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,239
    Likes Received:
    572
    PS: yes, I think that the picture in the car selection and show room should be done at least to choose the case livery!
     
  16. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    Looks superb Ales :)
     
  17. sg333

    sg333 Registered

    Joined:
    Nov 3, 2010
    Messages:
    1,822
    Likes Received:
    457
    Very nice! :cool:
     
  18. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
  19. Noel Hibbard

    Noel Hibbard Registered

    Joined:
    Oct 5, 2010
    Messages:
    2,744
    Likes Received:
    40
    Those car icons are a pain in the butt to create. I'm not surprised that so many modders skip this part. I just went through this process myself. I used the devmode spinner to take a screenshot of each car. Then I crop/scaled them all to 512x512. Then you save them as DDS (8.8.8.8 no mips) and the files go in the teams mas with names like this <VevName>ICON.dds and <VehName>SMICON.dds. I am curious if you can drop these icons in right next to a custom skin with "alt" added to the file name. I've never tried that.
     
  20. GCCRacer

    GCCRacer Banned

    Joined:
    Dec 12, 2012
    Messages:
    1,317
    Likes Received:
    2
    Pretty as hell.
     

Share This Page