[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. ethone

    ethone Registered

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    Looking good Ales!
     
  2. Eddy

    Eddy Registered

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    One word.....wow!

    Verstuurd vanaf mijn GT-I9195 met Tapatalk
     
  3. RNeves

    RNeves Registered

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    Finally some visible progress!!! Keep up!!!
    Good work
    ;)
     
  4. jimcarrel

    jimcarrel Registered

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    I can hardly wait to see the physics you come up with on this model. I'm very unsatisfied with any early version of any related mod that is out there.
     
  5. Noel Hibbard

    Noel Hibbard Registered

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    On build 660 the config.ini is written to one location but read from another. So when you make changes to settings they get lost when restarting. A work around is to make your changes and then exit DevMode and then Copy <Core>\ModDev\UserData\Config.ini to <Core>\Config.ini. Then you will at least get the same settings every time you start up. If you make changes again, you will have to copy the config.ini again. Not sure about the white showroom problem though. I've never seen that.
     
  6. sg333

    sg333 Registered

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    That is spectacular! :cool:
     
  7. tjc

    tjc Registered

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    Indeed...

    Looking very good there Ales. :cool:
     
  8. Mr.Thor

    Mr.Thor Registered

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    Wooow :)

    Gesendet von meinem Nexus 4 mit Tapatalk
     
  9. UnitedRacingDesign

    UnitedRacingDesign Registered

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    thx, will check it in next days than.
     
  10. WiZPER

    WiZPER Registered

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    I can confirm "white showroom", looks like MAJOR overexposed HDR - which basicly doesn't work in DEV at all.
     
  11. Noel Hibbard

    Noel Hibbard Registered

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    I guess I hadn't gone into the showroom in DevMode 660 yet. But I found a fix. Settings/Video Res and change the shader level to Auto hit apply (if it is already on auto just hit apply), then exit and copy <Core>\ModDev\UserData\Config.ini to <Core>\Config.ini again. I now have a correct showroom and it survives restarts.
     
  12. WiZPER

    WiZPER Registered

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    But is there any HDR in the rest of the 660 DEV ? Doesn't look like it to me.

    And on topic: DAMN that looks awesome, Ales :cool:
     
  13. boxer

    boxer Registered

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    The prototype looks really good... (how many are going to be in the package?)
    Under which packages will these be released?
    Are they they together with the other cars on this thread?
     
  14. Nhra Racer

    Nhra Racer Registered

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    WOW! Very nice work!
     
  15. Senna12

    Senna12 Registered

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    Hi,

    Just got this mod and the link came in about fifteen minutes:) The cars are actually well beyond my expectations and I'm very happy with the look, feel and sounds:) nice work!

    The prototype is looking very nice...Could this mod getting even better?

    Cheers,

    Sean
     
  16. ZeosPantera

    ZeosPantera Registered

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    The Aston has a problem. It sounds so good I keep over-revving and crashing it on every turn. Make it sound bad so I drive correctly!
     
  17. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Prototype cars will be own package but they will include PX1 and PX2 classes.

    The list of those cars is something like that sofar:

    -UPX1 & UPX2 2013/14(UPX1 showed ingame on previus page, the UPX2 will be slightly diffent on front, engine, smaller tires...)
    -Skeloc PX1 & PX2 2013/14 (was showed sometime back as render allready)
    -Dora PX1 & PX2 2013/14 (was not showed yet)
    -Moyoda PX1 2014
    -Aura PX1 2014
    -Darcheh PX1 2014

    They will not be released at once but we will do for start atleast 2 full finished cars as pre-order and that should be ready once Ferruccio is released.
     
  18. rob1178

    rob1178 Registered

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    Exciting times. New version Le Mans 1.0 released, new px cars on the way.

    If only rf2 did offline championship mode!! Lol
     
  19. Guimengo

    Guimengo Guest

    Excellent, great to know the plans. May I just ask that the mapping (and by extension template) be done in a way that different parameters of same areas don't have to be resized and angled to match? :p The Darche, as an example, is a killer haha.
     
  20. UnitedRacingDesign

    UnitedRacingDesign Registered

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    EGT cars are easy compared to PX cars actually and im sorry those will be a pain. They just have to many round parts.
     

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