[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. pas74

    pas74 Registered

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    Don't know if it happens only with me ...but with the new build 590 i get a graphical issue at the roll bar of the AM...could you check it please Ales?

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  2. pas74

    pas74 Registered

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  3. Hedlund_90

    Hedlund_90 Registered

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    You mean like this?

    [​IMG]

    Only happens when using cockpit cam of an AI car, not when driving it myself.
     
  4. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I was running the car today with new build but was more concentrated to exterior thought the few times in cockpit didnt notice anything. Drop me a screen if posibile please.

    Edit: i see a screen now. thx

    And ive found the problem, material name is same as on darche so it loads that texture. Will fix it.

    Do you get that when you have this car to drive it or just when you change from car to car views? If its only when other use it than i guess we can live with that until update with no urgent update?
     
  5. Hedlund_90

    Hedlund_90 Registered

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    It's only when other use it and I watch them, so I can live with it until next update ;D No problem when I'm driving it.

    Regarding windscreen reflections, are they going to be adjusted? They seem to be too reflective atm, because windscreen always look white/bright blue.
     
  6. pas74

    pas74 Registered

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    Right !!!

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  7. dargvader

    dargvader Registered

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    Im getting erro loading AM-EGT _WINDOWS _CPT_STYLE 2 . Sine the latest isi build ?
    any advice please .
     
  8. Hedlund_90

    Hedlund_90 Registered

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    You have to use the dirty windshield :) If you use the clean one, you'll get an error. It's a known problem.
     
  9. UnitedRacingDesign

    UnitedRacingDesign Registered

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    My fault on that. As Hedlund sayed, use the dirty windows for now.
     
  10. UnitedRacingDesign

    UnitedRacingDesign Registered

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    On exterior right? Yeah, i might do that with rim reflections for next update.
     
  11. sg333

    sg333 Registered

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    Is it possible to make the windscreen visor/sun banner thing a dark tint instead of pure black (or as an upgrade?). I would prefer it to a pure black 'block' on top of the screen.
     
  12. dargvader

    dargvader Registered

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    Ok just worked it out thanks again .
     
  13. pas74

    pas74 Registered

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    Quote

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  14. bhendrik

    bhendrik Registered

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    Could you take a look at the full consumption of the different cars. For instance: At Sebring BMW and AM can go 50 laps without having to pitt for fuel. Posche's go 35 laps and Viper and Corvette only 33/34 laps. Love the mod, but when i'm trying to do a endurance race then it would be nice if the different cars all can roughly go the same distance before the have to pit. I do't know if is has to do with fuel consumption of with the some cars having e bigger fuletank then others. Keep up the good work !!!
     
  15. Fraggon

    Fraggon Registered

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    +1
    The consumption of vette/viper/porsche is ok I think, the bmw and aston just have to be fitted to that :)
     
  16. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Tank sizes are all same, fuel consumptions are diferent will have to adjust that.
     
  17. sg333

    sg333 Registered

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    Are you referring to this? The difference between windshields when mixing cars/mods looks strange sometimes.

    View attachment 12075
     
  18. Fraggon

    Fraggon Registered

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    I think the vipers screen looks more realistic tbh
     
  19. Robert Gödicke

    Robert Gödicke Registered

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    Any possible ETA on the fuel consumptions? The Simautosport WEC is probably kicking off quite soon. Would be neat if the cars would be equally thirsty by then. :)
     
  20. Twista

    Twista Registered

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    I think the windscreen on the Viper looks way more realistic. On the SLS you'd have to be polarising the light to be able to see that much behind a windscreen in real life.
     

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