[WIP] Las Vegas Grand Prix

Discussion in 'Locations' started by iDTDoug, Mar 24, 2013.

  1. pkelly

    pkelly Registered

    Joined:
    Nov 14, 2011
    Messages:
    525
    Likes Received:
    323
    Looking forward to this venue as well. Thanks for all the effort you guys put into producing your mods.
     
  2. iDTDoug

    iDTDoug Registered

    Joined:
    Oct 5, 2010
    Messages:
    336
    Likes Received:
    221
    [wip] release

    Happy New Year!
    Here is a PRE-RELEASE of Las Vegas.
    Version 0.92
    Known Issues:
    Not all flag workers are functioning.
    AI racing line needs refining.

    Please report any other bugs in this thread and enjoy!
    http://www.phototiming.com/idt/rFactor2/Locations/07lasvegasgp_092.rfcmp

    Mirrors to this are welcome as long as the Known issues are reported and credit is given.
     
  3. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    Awesome Doug many thanks, will check it out next year :)
     
  4. ethone

    ethone Registered

    Joined:
    Nov 30, 2011
    Messages:
    1,153
    Likes Received:
    37
    Thanks Doug!
     
  5. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    Yes :D Since hours I sit here in the forum and wait for anything ;) and then bang this :)
    Thx !
     
  6. Gupster

    Gupster Registered

    Joined:
    May 19, 2013
    Messages:
    410
    Likes Received:
    27
    Thank you Doug for this work, The track looks and drives very nice.
     
  7. iDTDoug

    iDTDoug Registered

    Joined:
    Oct 5, 2010
    Messages:
    336
    Likes Received:
    221
    I think i want to make the tunnels darker so the lights only show on the inside walls.
     
  8. dradecki

    dradecki Registered

    Joined:
    Jan 14, 2012
    Messages:
    321
    Likes Received:
    46
    Been driving this one with the new Civics, sweet. Excellent job Doug.
     
  9. Daytona 675

    Daytona 675 Registered

    Joined:
    Jan 1, 2014
    Messages:
    210
    Likes Received:
    30
    Thank you!! I'll give a few laps. Later the appreciation.
     
  10. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    That's very well made already. Some great HD assets and good performance, looks nice with the Croft HDR.
    Just needs work on the some trees, some buildings and the draw distance, but it's fun right now.

    Change the pictures and update the first post with the link!
     
  11. iDTDoug

    iDTDoug Registered

    Joined:
    Oct 5, 2010
    Messages:
    336
    Likes Received:
    221
    it does need more buildings to fill-in the downtown area. the trees looked exactly liked that. i'll increase the draw distance next update.
     
  12. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    I just meant that some 3D trees can be taken from ISI tracks and stuff like that. Also, I don't know how that works, but the cameras of the End key all look to the ground. Thanks for your work. I hope this is some long-term project for you.
     
  13. rob1178

    rob1178 Registered

    Joined:
    Apr 5, 2012
    Messages:
    746
    Likes Received:
    41
    Are there any screens of the latest build available?
     
  14. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Last edited by a moderator: Jan 2, 2014
  15. rob1178

    rob1178 Registered

    Joined:
    Apr 5, 2012
    Messages:
    746
    Likes Received:
    41
    Thanks.

    Looks much better than the OP

    Tarmac could do with some work but a modern street circuit would be be great

    Does RR and reflections work?

    Edit looks like reflections work :)
     
  16. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Haven't had time to play, so no RR confirmation for now, but I usually run the default reflections, all OFF in the options.
     
  17. iDTDoug

    iDTDoug Registered

    Joined:
    Oct 5, 2010
    Messages:
    336
    Likes Received:
    221
    my road maps dont look as bad as your screen shots. make sure if you post screens they are full detail. Otherwise asking someone about the quality is pointless.
     
  18. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    I believe it is the normal map that distorts the road texture because of a very low sun. The road texture looks much better under normal light conditions.

    The track looks great. Top notch 3d work and natural color palette on the textures. There are just a few things I would like to mention.

    Some transparent objects have a pink edge and as you mentioned earlier the tunnel needs a shadow. Screens with 2x Sparse Grid Supersampling.
    [​IMG]

    [​IMG]

    In swing cam view the color of some objects turns into complete white (reflective object problem?).
    [​IMG]
     
  19. iDTDoug

    iDTDoug Registered

    Joined:
    Oct 5, 2010
    Messages:
    336
    Likes Received:
    221
    thanks, i'll check the chroma on those fences. not sure about the stoplights and poles, strange. might be an omni setting.

    I know i marked those tunnels as shadow casters, might be the SCN file.
     
    Last edited by a moderator: Jan 3, 2014
  20. Guy Moulton

    Guy Moulton Registered

    Joined:
    Jan 12, 2012
    Messages:
    2,310
    Likes Received:
    16
    This track rocks! I love it! Here's a video of the rF2 tire model hard at work around Vegas.

     

Share This Page