Looking forward to this venue as well. Thanks for all the effort you guys put into producing your mods.
[wip] release Happy New Year! Here is a PRE-RELEASE of Las Vegas. Version 0.92 Known Issues: Not all flag workers are functioning. AI racing line needs refining. Please report any other bugs in this thread and enjoy! http://www.phototiming.com/idt/rFactor2/Locations/07lasvegasgp_092.rfcmp Mirrors to this are welcome as long as the Known issues are reported and credit is given.
That's very well made already. Some great HD assets and good performance, looks nice with the Croft HDR. Just needs work on the some trees, some buildings and the draw distance, but it's fun right now. Change the pictures and update the first post with the link!
it does need more buildings to fill-in the downtown area. the trees looked exactly liked that. i'll increase the draw distance next update.
I just meant that some 3D trees can be taken from ISI tracks and stuff like that. Also, I don't know how that works, but the cameras of the End key all look to the ground. Thanks for your work. I hope this is some long-term project for you.
Thanks. Looks much better than the OP Tarmac could do with some work but a modern street circuit would be be great Does RR and reflections work? Edit looks like reflections work
Haven't had time to play, so no RR confirmation for now, but I usually run the default reflections, all OFF in the options.
my road maps dont look as bad as your screen shots. make sure if you post screens they are full detail. Otherwise asking someone about the quality is pointless.
I believe it is the normal map that distorts the road texture because of a very low sun. The road texture looks much better under normal light conditions. The track looks great. Top notch 3d work and natural color palette on the textures. There are just a few things I would like to mention. Some transparent objects have a pink edge and as you mentioned earlier the tunnel needs a shadow. Screens with 2x Sparse Grid Supersampling. In swing cam view the color of some objects turns into complete white (reflective object problem?).
thanks, i'll check the chroma on those fences. not sure about the stoplights and poles, strange. might be an omni setting. I know i marked those tunnels as shadow casters, might be the SCN file.