Hello. I'm starting a Saturn Sky Redline mod for rFactor 2, but I'm having trouble with gmotor materials as you can see in the following screenshot: This material, whatever I do, is completely black. Does anybody have any idea?
I guess I should add a little more info: My OS is Windows 8 Pro. 3DS Max faulty versions are both 3DS Max 9 and 2011 My graphic card is Nvidia GTX650, maybe it has something to do with it. rFactor 2 version is up to date, and files have been copied to 3DS Max folders as shown in Car Modding Workflow.
Hello, I have almost the same issue with gmotor material. Actually i'm working with the "rF2_car_modding_workflow.pdf" tutorial. When i try to create the material in 3ds max 1 - I click on the Standard button and i select the Multi/Sub-object material and delete sub materials and just keep first one: View attachment 7701 2 - I click on "temp_test (Standard" button and click on "Standard" and select sMotorMaterial on the list (the material is black) View attachment 7702 3 - I click "OK" and a i got this message: View attachment 7703 4 - After 3 identical messages i have that (no shader): View attachment 7704 What can i do? I have copy the "CoreShaders.MAS" file in "C:\Program Files (x86)\Autodesk\3ds Max 2010\hardwareshaders" My 3ds Max is 2010 version and i work with Windows 7. Thanks for your help!!! Benjamin
Everything you need is described here ; http://isiforums.net/f/showthread.p...-to-initialize?p=124593&viewfull=1#post124593 And here; http://isiforums.net/f/showthread.p...1-does-it-work?p=165128&viewfull=1#post165128
Thanks for your help! I find the problem. It was a mistake. Everything is ok with coreshader in Moddev/Shared