Thank you for the track, it's great fun (and dangerous!) Only "issue" so far: engine sound is missing from some trackside cameras when watching replay. Agree. Nice atmosphere, especially around the pit area. Very weak FFB on the grass where you start, but I guess it's not the track but rf2, because it happens with all tracks (or most of them). Nice colours, but low res textures on some trees.
That's a temporary setting in .PLR to help people with Logitech wheels who had too much FFB off track. Just reset that.
Oh man... I can't wait to give this a try! Thanks for all the work, this is going to be brilliant fun!
Considering the fact the Revival use our software, I felt OK about posting this mod on our social media. Nice work.
Game front does not have the file and mega .co does not work for me - Is there another download or can you check the gamefront one - says 'file not found'
- Longford 1967 v0.90262MB >important information< Wonderful racetrack and the work unique! Thank you very much...
If I gave this a con it means I would have to give every single track made in every sim one as well. I won't be doin' that for the sake of having a opinion ! It is awesome Had some good fun with DJ, WooChoo and others, looks like the Sparkie is going to be berry fast 'ere because DJ snotted us. lopl
Awwwwwwwwwwwwwwsome! Now all I need is some 60s muscle cars to drive on it! Thanks so much for all your hard work!!
Wow, these posts make for pleasant morning reading Thanks for the compliments guys. Glad you're enjoying it. Thanks for the fb posts Tim Thanks for the mirror Andy I'm taking note of the feedback too. I reckon I'll do up a v0.91 in the next week or two, just to tidy up any small issues. Bigger issues will come later. - I'm pretty sure the camera sound used to work fine, but I did notice some of them dropped, but I had also adjusted the ingame maximum number of sounds, so I falsely attributed it to that. I intend to correct the issue in the cam file (assuming the listeners aren't in the right spot). - I noticed a flying clump of grass :horror:! - Some/many of the textures/models are still low res, as a product of starting the project over four years ago (as a rookie), when system performance was lower. This is an iterative project which I only just "completed" to a base level in rF1 a few months ago, and it's now at a base level for rF2. From this point things will get more polygons, more pixels, less drawcalls But perhaps not for v0.91 As you can see, this is a reasonably long circuit, so it takes a certain amount of effort to update everything. - I too am troubled by the lack of feedback on the grass at low speed. I think I have reset my off-road multiplyer in controller.ini, but still it only rattles at med/high speeds (Off-road multiplier="0.15000" is default??).
Great track woochoo, I get very good frames, and detail is pretty nice too !! The turns sneak up on ya fast in the Historic F1s though
Thank you so very much... I am enjoying this track just as I thought I would with the Historic cars of rF2. This is very nicely done. Thank you for your continued effort and support of this track, and rFactor 2. I will be telling everyone about this wonderful "gift" for the historic cars. Very Respectfully Randy
Thanks guys The whole days wasted on trying to make good AIW files and HDR profiles are forgotten when I know it's bringing joy to others Good to see you Randy, I remember you started the wish list thread Also, I've found some variance in cam/listener position in the cam file, so hopefully I can get that tested and sorted easily.