[REL] Longford 1967 v1.0 [2018-08-15]

Discussion in 'Locations' started by woochoo, Mar 15, 2013.

  1. Hedlund_90

    Hedlund_90 Registered

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    Thank you for the track, it's great fun (and dangerous!) :)

    Only "issue" so far: engine sound is missing from some trackside cameras when watching replay.

    Agree. Nice atmosphere, especially around the pit area. Very weak FFB on the grass where you start, but I guess it's not the track but rf2, because it happens with all tracks (or most of them). Nice colours, but low res textures on some trees.
     
  2. DJCruicky

    DJCruicky Registered

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    Great track, so much detail.
    Play with flag rules off and go off road. It goes on for miles.
     
  3. Marc Collins

    Marc Collins Registered

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    That's a temporary setting in .PLR to help people with Logitech wheels who had too much FFB off track. Just reset that.
     
  4. Ryno917

    Ryno917 Registered

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    Oh man... I can't wait to give this a try! :D Thanks for all the work, this is going to be brilliant fun! :D
     
  5. 88mphTim

    88mphTim racesimcentral.net

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    Considering the fact the Revival use our software, I felt OK about posting this mod on our social media. Nice work. :)
     
  6. funkstardeluxe

    funkstardeluxe Registered

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    and I have just shot down the PC, will have to wait until tomorrow evening, thank you anyway:)
     
  7. jjcook

    jjcook Registered

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    Game front does not have the file and mega .co does not work for me -

    Is there another download or can you check the gamefront one - says 'file not found'
     
  8. 88mphTim

    88mphTim racesimcentral.net

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    gf JUSt worked for me...
     
  9. Andy_rsrf

    Andy_rsrf Registered

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    - Longford 1967 v0.90262MB
    >important information<


    Wonderful racetrack and the work unique!

    Thank you very much...
     
    Last edited by a moderator: Aug 19, 2013
  10. samuelw

    samuelw Registered

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    Thanks. Really nice. One of my favorite RF1 tracks can now be a RF2 favorite.
    Sam
     
  11. Salajutsu

    Salajutsu Registered

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    Thanks for the track! been waiting for this one :) can't wait to try it
     
  12. DurgeDriven

    DurgeDriven Banned

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    If I gave this a con it means I would have to give every single track made in every sim one as well.

    I won't be doin' that for the sake of having a opinion !


    It is awesome :)


    Had some good fun with DJ, WooChoo and others, looks like the Sparkie is going to be berry fast 'ere
    because DJ snotted us.


    lopl
     
  13. Flatspotter

    Flatspotter Registered

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    Awwwwwwwwwwwwwwsome!

    Now all I need is some 60s muscle cars to drive on it! Thanks so much for all your hard work!!
     
  14. speedster

    speedster Registered

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    Excellent work and track! Instant favourite high speed playground :)

    Thanks a lot!
     
  15. woochoo

    woochoo Registered

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    Wow, these posts make for pleasant morning reading :D Thanks for the compliments guys. Glad you're enjoying it.
    Thanks for the fb posts Tim :)
    Thanks for the mirror Andy :)

    I'm taking note of the feedback too. I reckon I'll do up a v0.91 in the next week or two, just to tidy up any small issues.
    Bigger issues will come later.
    - I'm pretty sure the camera sound used to work fine, but I did notice some of them dropped, but I had also adjusted the ingame maximum number of sounds, so I falsely attributed it to that. I intend to correct the issue in the cam file (assuming the listeners aren't in the right spot).
    - I noticed a flying clump of grass :horror:!
    - Some/many of the textures/models are still low res, as a product of starting the project over four years ago (as a rookie), when system performance was lower. This is an iterative project which I only just "completed" to a base level in rF1 a few months ago, and it's now at a base level for rF2. From this point things will get more polygons, more pixels, less drawcalls :) But perhaps not for v0.91 :p As you can see, this is a reasonably long circuit, so it takes a certain amount of effort to update everything.
    - I too am troubled by the lack of feedback on the grass at low speed. I think I have reset my off-road multiplyer in controller.ini, but still it only rattles at med/high speeds (Off-road multiplier="0.15000" is default??).
     
  16. [NAR]Steve

    [NAR]Steve Registered

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    Great track woochoo, I get very good frames, and detail is pretty nice too !! The turns sneak up on ya fast in the Historic F1s though :p
     
  17. Saabjock

    Saabjock Registered

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    @woochoo...
    If you could see the grin on my face right now...
    Thanks.
     
  18. rer8

    rer8 Registered

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    Thank you so very much... I am enjoying this track just as I thought I would with the Historic cars of rF2. This is very nicely done. Thank you for your continued effort and support of this track, and rFactor 2. I will be telling everyone about this wonderful "gift" for the historic cars.

    Very Respectfully

    Randy
     
  19. woochoo

    woochoo Registered

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    Thanks guys
    The whole days wasted on trying to make good AIW files and HDR profiles are forgotten when I know it's bringing joy to others :)
    Good to see you Randy, I remember you started the wish list thread ;)

    Also, I've found some variance in cam/listener position in the cam file, so hopefully I can get that tested and sorted easily.
     
  20. o0thx11380o

    o0thx11380o Registered

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    this is really well done thank you so much for making this. :)
     

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