Will be an awesome 0.9 release. Take your time to bring it up to 1.0 with the stellar quality you showed in rF1! We'll all have plenty of fun with 0.9 in the meantime and perhaps even some talented folks will be motivated to help you (if you need it).
Nice work on road reflections but IMHO trees don't look good. Quite low text. resolution, plus old x-shaped technique. Billboards look better Maybe you could take your own photos of trees if you don't have any good source? Just a suggestion... Keep up the good work.
Thanks guys Yes, the trees are low res. Lots of them are shot from the actual circuit, so in a couple of couple of places they are the exact tree as in real life. It's been a long time since I've worked on the trees (years), but I still have all the source images, and some of the working photoshop files are probably higher res already. At this stage I don't intend to do billboard trees/bushes. Personally I find it easier to ignore an x-tree than a rotating tree, so I'll stick with X for now. I like the parallax. Buuuut, as a part of v1.0 I have plans to make some fully 3D trees, mainly for those that are right by the roadside. As my first release for rF2, this is mainly about bringing the rF1 version to release (but yes, it does have realroad (on 1.5m polys), marshals, weather, hdr profiles). It also has a bunch of smaller tweaks. My v1.0 plans include updating a few buildings, houses, trees, and probably looking at the road and grass textures too. Also some general adjustments of many texture tones to bring them back in line with hdr (no need to fake it anymore )
Have upped the res on the pine tree in the last shot, from 512 to 1024. That was one of the first trees I made for the track, way back in 2009. It's also a pretty big tree, so the 512 was stretched pretty thin. Did some branch touch-ups on the alpha channel too. All up the track has around 250mb of dds textures at this stage. 150mb in mas (104mb maps mas for the rF1 version). For reference, ISI Silverstone maps mas is about 250mb (and runs pretty boggy on my low/mid-range computer, 1Gb VRAM). Chchchch CHANGES Also have just decided it's worth the time to adjust the red values in some textures for the v0.9, rather than being a bit lazy and leaving it for v1.0
The snippet is just like desert. I always want more. This is a track I have wanted for a long time in rF2. First look... excellent!
Release ETA - quite soon Hi all, I should have the track (v0.9) available a little later tonight (Australian time (GMT+10))