Jeremy Miller tweets (Senior Programmer at ISI)

Discussion in 'General Discussion' started by TIG_green, Feb 21, 2013.

  1. Rinussie

    Rinussie Registered

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    The server should be okay but the cliënt's have a problem. Their problems are beginning at 3.5gb ram usage. Stutters and hiccups black screens for a couple of seconds in garage setting (online) and finally it will stop working. For our league (27 participants) we have left out the driver suits and driver helmets to stay under 3gb ram, just to be sure.

    The in game circuit detail, texture detail and opponent detail are the biggest users of ram and should not be set at max, at most high is the setting to stay out of trouble. As long as you per client don't hit the 3.5 gb ram usage it should be okay.
     
  2. Noel Hibbard

    Noel Hibbard Registered

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    Wow... what a nightmare.
     
  3. C3PO

    C3PO Registered

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    These issues will be resolved I'm sure. The great thing about rF2 is that I see it as an uncut, huge diamond. Many rough edges to polish out but given time plus, continued focus and resources from ISI, it will deliver the stellar simulator we all will crave as time goes on. The other great thing is that 2014 is the Year of the Sim -- huge variety, huge competition and huge choice for many of us. I love many sims, but in particular rF2 has a special place in my heart.
     
  4. Spinelli

    Spinelli Banned

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    I agree C3PO.

    Do you guys think that the 4gb patch could at least temporarily help users for at least an extra 500MB-1GB of usage?? I have heard wonders about it for pre-RF2 sims....use it myself for just about every ISI based sim.
     
  5. C3PO

    C3PO Registered

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    No unfortunately because the 4GB patch addressed, IIRC, a 2GB limit for rF1. That patch is part of rF2 I think already.
     
  6. Spinelli

    Spinelli Banned

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    Ohhhh that's right they were limited to 2GB.
     
  7. Noel Hibbard

    Noel Hibbard Registered

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    Yes, rF2 is already patched for 4GB.
     
  8. filippu

    filippu Registered

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    The sim going to 64 bits doesn't mean the tools are going to be available in 64 bits too (unless it has been mentioned they are doing this too).
    The solution can be to work on the track in the 64 bits 3dsmax, with Standard materials, and when you want to export, "convert" the materials to Gmotor mats in the 32 bits 3dsmax.
     
  9. guod

    guod Registered

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    We've run 38 cars before in rF1 for 60-80 lap races, and without driver swapping. On the same server and same tweaks to the .plr and multiplayer.ini, we've yet to do better than 22 rF2 cars with driver swaps and setting a maximum of 50 clients on the server. That allows for each car to have a swapping driver coming or going, 2-3 race controllers, and a couple of broadcasters / camera persons. And that is really pushing it.
     
  10. Johan Östman

    Johan Östman Registered

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    Jeremy Miller ‏@jeremymmiller · 13 min
    Build 468 in the pipes. A release candidate. Sorry for the long delay between updates.


    =)
     
  11. gabriel666

    gabriel666 Registered

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    Great news, thanks for Sharing Johan
     
  12. sg333

    sg333 Registered

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    Karts for the weekend? :)
     
  13. Johan Östman

    Johan Östman Registered

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  14. Hagen Tröger

    Hagen Tröger Registered

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    the current build is up to date
     
  15. Jamie Shorting

    Jamie Shorting Registered

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    :)
     
  16. hexagramme

    hexagramme Registered

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    Oh please please please release before the weekend! :)

    I lost my way a bit these last weeks, in iRacing and AC. Hugely frustrating sims both of them.
    My love lies with rF2 and a new build would be fantastic!
     
  17. Paddler

    Paddler Registered

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    +1!
     
  18. Hagen Tröger

    Hagen Tröger Registered

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    hopefully 470 :(
     
  19. YoLolo69

    YoLolo69 Registered

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    ISI Team, I'm wondering why you didn't go once again through the "unstable" release candidate process? AFAIK it was a pretty good move and part of the community was happy to be able to test a version before its "official" release. Perhaps it gave you too much work sorting additional feedbacks and bug reports, and perhaps what was found by community was too much the same than your internal testing team, so not really useful as it gave you more work? Just curious to know your feeling about this...
     
  20. alpha-bravo

    alpha-bravo Registered

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    Good point! Tim is this so? Maybe we can improve the process to get more benefits ?
     

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