I 've got wrong texture on my tyres. Got 4 physical compound but only 2 graphical compound...DRY/WET My tyres max setting..0>2 are Dry texture 3>5 wet. My TBC enter in order are Code: [COMPOUND] Name="Hard" FRONT: TGM="GOODYEAR_TYRES HARD" [HR][/HR] [COMPOUND] Name="Soft" FRONT: TGM="GOODYEAR_TYRES Soft" [HR][/HR] [COMPOUND] Name="Qualifying" FRONT: TGM="GOODYEAR_TYRES Soft" [HR][/HR] [COMPOUND] Name="Wet" WetWeather=1 FRONT: TGM="GOODYEAR_TYRES Wet" My Cockpit.ini Code: WheelSpeedAnims=3 // default is 3, but up to 6 *speed* anims allowed, multiplied by any number of graphical tire compounds WheelSpeedRPM=(168,672,1000,1500,2000) // RPM thresholds to switch animations between *speed* anims) GraphicalTireCompounds=2 // number of graphical tire compounds (may be less than number of physical tire compounds if some look the same) So got Dry texture on HARD compound. Other Compound have Rain Texture... I was not able to figure it out...any idea of what I've done wrong ????
GY.dds [TABLE="class: grid, width: 500, align: center"] [TR] [TD="align: center"]Map Chanel [/TD] [TD="align: center"]1 [/TD] [TD="align: center"]2 [/TD] [TD="align: center"]3 [/TD] [TD="align: center"]1 [/TD] [TD="align: center"]2 [/TD] [TD="align: center"]3 [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD="align: center"]COLOR [/TD] [TD="align: center"]SPEC [/TD] [TD="align: center"]BUMP [/TD] [TD="align: center"]D_COLOR [/TD] [TD="align: center"]D_SPEC [/TD] [TD="align: center"]D_BUMP [/TD] [/TR] [TR] [TD="align: center"]DRY [/TD] [TD]GY00.DDS [/TD] [TD]GY_S00.DDS [/TD] [TD]GY_B00.DDS [/TD] [TD]GY_D00.DDS [/TD] [TD]GY_D_S00.DDS [/TD] [TD]GY_D_B00.DDS [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY01.DDS [/TD] [TD]GY_S01.DDS [/TD] [TD]GY_B01.DDS [/TD] [TD]GY_D01.DDS [/TD] [TD]GY_D_S01.DDS [/TD] [TD]GY_D_B01.DDS [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY02.DDS [/TD] [TD]GY_S02.DDS [/TD] [TD]GY_B02.DDS [/TD] [TD]GY_D02.DDS [/TD] [TD]GY_D_S02.DDS [/TD] [TD]GY_D_B02.DDS [/TD] [/TR] [TR] [TD="align: center"]RAIN [/TD] [TD]GY03.DDS [/TD] [TD]GY_S03.DDS [/TD] [TD]GY_B03.DDS [/TD] [TD]GY_D03.DDS [/TD] [TD]GY_D_S03.DDS [/TD] [TD]GY_D_B03.DDS [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY04.DDS [/TD] [TD]GY_S04.DDS [/TD] [TD]GY_B04.DDS [/TD] [TD]GY_D04.DDS [/TD] [TD]GY_D_S04.DDS [/TD] [TD]GY_D_B04.DDS [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY05.DDS [/TD] [TD]GY_S05.DDS [/TD] [TD]GY_B00.DDS [/TD] [TD]GY_D05.DDS [/TD] [TD]GY_D_S05.DDS [/TD] [TD]GY_D_B05.DDS [/TD] [/TR] [/TABLE]
Hey Arnao The only thing I see is that the "animation data" is set to random , that must be set to manual. Maybe that can be the problem that always show the wrong texture. greetz k3nny
Yes I forgot to say what was in my Cockpit.iniSo In my cockpit Its set as is Code: WheelSpeedAnims=3 // default is 3, but up to 6 *speed* anims allowed, multiplied by any number of graphical tire compounds WheelSpeedRPM=(168,672,1000,1500,2000) // RPM thresholds to switch animations between *speed* anims) GraphicalTireCompounds=2 // number of graphical tire compounds (may be less than number of physical tire compounds if some look the same)
you have only two type of tire in .mas file, Dry and Rain, so first GY00 GY01 and GY02 is hard and rest is rain try do: GY00 GY01 GY02 GY03 GY04 GY05 GY06 GY07 GY08 GY09 GY10 GY11 where GY00->GY08 are dry, and GY09->GY11 are rain and in cockpitinfo change on: GraphicalTireCompounds=4
I was suppose that 0-2 was default COMPOUND and that WetWeather=1 call the other graphic COMPOUND 3-5 [COMPOUND] Name="Wet" WetWeather=1 And cockpit.ini GraphicalTireCompounds=2 // number of graphical tire compounds (may be less than number of physical tire compounds if some look the same) Maybe it's better to set max as (0,1,2,0,1,2,0,1,2,3,4,5) to not does heavier mas with a some copie/past texture dds files.
Ok Vicent can't test It right now... But I will test it tonight... and tell you if it's correct things... Why it should be set on manual??? I remember that, in car creation PDF, it was set on random. If set on manual only 0 frame will be assign no ??? One Other things Vincent, do you know if Only 3 Map channels are correct or if I must have 6 different channels ??? Only 3 channel sound good to me but have to ask if I'm not wrong !!!
No if you set it to "random" it use a varius compound, with "manual" Rfactor set the animation texture map. Look in "rF2_car_modding_complete.pdf" on page 6.
Ok I've seen it. Till first version of the mod I used random as default and I didn't had any issue with 1 compound... So I will have re_export all cars
So any of solutions from K3nny or vicent-sollana got result... Still Dry tyres for HArd and other (soft-qualy-rain)got rain tyres...
Antaeus solution seems to be the one but It's heaving my tires mas too much... Is there a solution to not have all this un-usefull copy of skin ???