Graphical Tyres Compound

Discussion in 'Car Modding' started by Arnao, Feb 10, 2013.

  1. Arnao

    Arnao Registered

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    I 've got wrong texture on my tyres.
    Got 4 physical compound but only 2 graphical compound...DRY/WET
    [​IMG]
    My tyres max setting..0>2 are Dry texture 3>5 wet.
    My TBC enter in order are
    Code:
    [COMPOUND]
    Name="Hard"
    FRONT:
    TGM="GOODYEAR_TYRES HARD"
    [HR][/HR]
    [COMPOUND]
    Name="Soft"
    FRONT: 
    TGM="GOODYEAR_TYRES Soft" 
    
    [HR][/HR]
    [COMPOUND]
    Name="Qualifying"
    FRONT: 
    TGM="GOODYEAR_TYRES Soft"  
    
    [HR][/HR]
    [COMPOUND]
    Name="Wet"
    WetWeather=1
    FRONT:
    TGM="GOODYEAR_TYRES Wet"
    
    My Cockpit.ini
    Code:
    WheelSpeedAnims=3       // default is 3, but up to 6 *speed* anims allowed, multiplied by any number of graphical tire compounds
    WheelSpeedRPM=(168,672,1000,1500,2000) // RPM thresholds to switch animations between *speed* anims)
    GraphicalTireCompounds=2        // number of graphical tire compounds (may be less than number of physical tire compounds if some look the same)
    
    
    So got Dry texture on HARD compound. Other Compound have Rain Texture...

    I was not able to figure it out...any idea of what I've done wrong ????
     
    Last edited by a moderator: Feb 11, 2013
  2. Antaeus

    Antaeus Registered

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    how you named textures? in .mas file
     
  3. Arnao

    Arnao Registered

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    GY.dds

    [TABLE="class: grid, width: 500, align: center"] [TR] [TD="align: center"]Map Chanel
    [/TD] [TD="align: center"]1
    [/TD] [TD="align: center"]2
    [/TD] [TD="align: center"]3
    [/TD] [TD="align: center"]1
    [/TD] [TD="align: center"]2
    [/TD] [TD="align: center"]3
    [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD="align: center"]COLOR
    [/TD] [TD="align: center"]SPEC
    [/TD] [TD="align: center"]BUMP
    [/TD] [TD="align: center"]D_COLOR
    [/TD] [TD="align: center"]D_SPEC
    [/TD] [TD="align: center"]D_BUMP
    [/TD] [/TR] [TR] [TD="align: center"]DRY
    [/TD] [TD]GY00.DDS
    [/TD] [TD]GY_S00.DDS
    [/TD] [TD]GY_B00.DDS
    [/TD] [TD]GY_D00.DDS
    [/TD] [TD]GY_D_S00.DDS
    [/TD] [TD]GY_D_B00.DDS
    [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY01.DDS
    [/TD] [TD]GY_S01.DDS
    [/TD] [TD]GY_B01.DDS
    [/TD] [TD]GY_D01.DDS
    [/TD] [TD]GY_D_S01.DDS
    [/TD] [TD]GY_D_B01.DDS
    [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY02.DDS
    [/TD] [TD]GY_S02.DDS
    [/TD] [TD]GY_B02.DDS
    [/TD] [TD]GY_D02.DDS
    [/TD] [TD]GY_D_S02.DDS
    [/TD] [TD]GY_D_B02.DDS
    [/TD] [/TR] [TR] [TD="align: center"]RAIN
    [/TD] [TD]GY03.DDS
    [/TD] [TD]GY_S03.DDS
    [/TD] [TD]GY_B03.DDS
    [/TD] [TD]GY_D03.DDS
    [/TD] [TD]GY_D_S03.DDS
    [/TD] [TD]GY_D_B03.DDS
    [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY04.DDS
    [/TD] [TD]GY_S04.DDS
    [/TD] [TD]GY_B04.DDS
    [/TD] [TD]GY_D04.DDS
    [/TD] [TD]GY_D_S04.DDS
    [/TD] [TD]GY_D_B04.DDS
    [/TD] [/TR] [TR] [TD="align: center"][/TD] [TD]GY05.DDS
    [/TD] [TD]GY_S05.DDS
    [/TD] [TD]GY_B00.DDS
    [/TD] [TD]GY_D05.DDS
    [/TD] [TD]GY_D_S05.DDS
    [/TD] [TD]GY_D_B05.DDS
    [/TD] [/TR] [/TABLE]
     
    Last edited by a moderator: Feb 11, 2013
  4. k3nny

    k3nny Registered

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    Hey Arnao
    The only thing I see is that the "animation data" is set to random , that must be set to manual. Maybe that can be the problem that always show the wrong texture.

    greetz k3nny
     
  5. vicent-sollana

    vicent-sollana Registered

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    Hi arnao,check your COCKPITINFO you must put this line if this not exist:

     
  6. Arnao

    Arnao Registered

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    Yes I forgot to say what was in my Cockpit.iniSo In my cockpit Its set as is
    Code:
    WheelSpeedAnims=3       // default is 3, but up to 6 *speed* anims allowed, multiplied by any number of graphical tire compounds
    WheelSpeedRPM=(168,672,1000,1500,2000) // RPM thresholds to switch animations between *speed* anims)
    GraphicalTireCompounds=2        // number of graphical tire compounds (may be less than number of physical tire compounds if some look the same)
    
    
     
    Last edited by a moderator: Feb 11, 2013
  7. Antaeus

    Antaeus Registered

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    you have only two type of tire in .mas file, Dry and Rain, so first GY00 GY01 and GY02 is hard and rest is rain

    try do:
    GY00
    GY01
    GY02
    GY03
    GY04
    GY05
    GY06
    GY07
    GY08
    GY09
    GY10
    GY11

    where GY00->GY08 are dry, and GY09->GY11 are rain

    and in cockpitinfo change on: GraphicalTireCompounds=4
     
  8. Arnao

    Arnao Registered

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    I was suppose that 0-2 was default COMPOUND and that WetWeather=1 call the other graphic COMPOUND 3-5

    [COMPOUND]
    Name="Wet"
    WetWeather=1

    And cockpit.ini
    GraphicalTireCompounds=2 // number of graphical tire compounds (may be less than number of physical tire compounds if some look the same)

    Maybe it's better to set max as (0,1,2,0,1,2,0,1,2,3,4,5) to not does heavier mas with a some copie/past texture dds files.
     
    Last edited by a moderator: Feb 11, 2013
  9. vicent-sollana

    vicent-sollana Registered

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    I think you must put 4 in the graphicaltirecompound
     
  10. Arnao

    Arnao Registered

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    Ok Vicent can't test It right now...:(
    But I will test it tonight... and tell you if it's correct things...



    Why it should be set on manual??? I remember that, in car creation PDF, it was set on random. If set on manual only 0 frame will be assign no ???

    One Other things Vincent, do you know if Only 3 Map channels are correct or if I must have 6 different channels ??? Only 3 channel sound good to me but have to ask if I'm not wrong !!!

     
    Last edited by a moderator: Feb 11, 2013
  11. k3nny

    k3nny Registered

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    No if you set it to "random" it use a varius compound, with "manual" Rfactor set the animation texture map. Look in "rF2_car_modding_complete.pdf" on page 6.
     
  12. Arnao

    Arnao Registered

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    Ok I've seen it.
    Till first version of the mod I used random as default and I didn't had any issue with 1 compound... So I will have re_export all cars:mad:
     
  13. Arnao

    Arnao Registered

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    So any of solutions from K3nny or vicent-sollana got result... Still Dry tyres for HArd and other (soft-qualy-rain)got rain tyres...
     
  14. Arnao

    Arnao Registered

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    Antaeus solution seems to be the one but It's heaving my tires mas too much...
    Is there a solution to not have all this un-usefull copy of skin ???
     

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