That's why it isn't working then. And I can't help you with single skins, they don't work for me either :-(
Did you try it the normal way though? create a Dir in rf2/car/tuning window. now in userdata/player/settings there is a new folder (Renault_Cliocub_car) with a skin called 'alt.dds' in this dir. you should be able to add new skins and select them back in rf2/car/turning with the arrows. Don't work for me but for others it does, so try it out.
Tried it without the underscore also still not showing up..any way i can upload the file here so someone can take a look at it?
Upload it here http://www.filedropper.com/ You don't have to sign up. Then post the link here and i'll have a look unless someone else does first.
Nice looking skin and a simple fix to get it working. The file has the extension .dds.dds you need to remove one of those .dds
Thanks for the help Gearjammer and Hectari took a few to get it working but it shows up now,,only took a few cause im clueless lol
No worries As Gearjammer said you have to remove .dds from the file name, the extension isn't needed here as it is already in place and hidden from simply saving it as dds. The next problem once you have removed that is the file name is too long, preventing rf2 from recognising it as a car skin. scottC6R_alt - This file name is 1 character too long, remove any character except one from alt, alt needs to be somewhere in the file name to be picked up as a skin and not exceed 11 characters in total. Any of the following will show your skin in game: scottC6Ralt scottC6_alt alt scottalt salt walter alter So a simple file name, even just 'alt' will show it in game but it's good practice to try and give it a unique name, then there's less chance of a skin not transferring because you and someone else online have given their own skin the exact same name. At least I think that would cause a conflict and non-transfer, maybe resulting in you seeing your own skins on each other's cars, but they would also need to be in the same car folder too. I could be wrong about this.. Another thing is your file size is twice that of a usual 2048x2048 skin. This must be something to do with your dds format settings. Just check that you are saving to DXT5 interpolated alpha, 2d texture and generate mip maps. Not exactly sure what else it could be. Even if you don't flatten the image before saving it doesn't change the resulting file size. Lastly you've left the wireframe layer visible, hide this before you flatten and save. You may have done it deliberately but it doesn't look great as the wireframe is very rough. If you want a wireframe you're better off painting it yourself. These wireframe skins are pretty cool on the Schubert Z4GT3: Anyway your skin is pretty cool looking, BF4 looks great on it. It's tempting me to get it, said to myself I was staying away from it, damn advertising!
Yeah i see the wireframe to after a closer look,hopefully the guy will fix it for me if not ill just run it how it is..not sure why the size is so big ill mention that to him as well
Actually scottC6R_alt.dds is two characters too long (it's 12). Note that the underscore is also a valid character. Shorten it to 10 and it'll work. Bonus: You can manipulate the windshield CORVETTE banner on the C6R Vette: Using MAS2.exe, extract C6R_WINDSHIELD.DDS from C6R.mas Rename the extracted C6R_WINDSHIELD.DDS to C6R_WINDSHIELDOUT.DDS (I have no clue why this is necessary, but it works) With PS, paint over the Corvette lettering and replace it with whatever your heart desires and save it. Decide on you final skin name, lets just say in this case ScottAlt.DDS Make a copy of C6R_WINDSHIELDOUT.DDS (in case you wish to reuse it in another skin) and rename the copy to include the main file name of your skin, i.e. ScottAltWINDSHIELDOUT.DDS Using MAS2.exe, pack both files into an MAS archive and name it with your skin name, i.e. ScottAlt.MAS. Place your ScottAlt.MAS file in your C:\Users\yourname\Documents\rFactor2\UserData\player\Settings\ISI_Corvette_C6RGT2_2009\C6R_03\ folder.
Forgot to say, I opened it and saved to dds with correct settings and was then the right file size of around 5mb. I would pass it on to you but the guy who made you it has the original psd and needs to remove the wireframe anyway.
Thanks Hectari passed on the info and hes fixing it up now..thanks again for taking time to detail the issues and fixes ..thanks to gearjammer and deadpedal to great to be part of such a helpful community
The wireframe provided with the Skippy seems to be a bit wrong, missing some parts and showing another part where the red light at the back lives.
Read thru everything but didn't find any mention of a Vehicle Viewer? Anybody have a way I could view my vehicle outside of the game? I do not use the same computer for editing as I do for racing so heading downstairs loading it up copy paste look for things I have to change head back upstairs make changes come back down try again gets really annoying / time consuming. TIA
How about a remote desktop connection? Could be a good solution, there should be a program that will do it over your home network instead of having to use your internet connection. I can't make any recommendations though as I don't have experience with such software.