It seems that the damage model took a step forward with the latest build 146: Quote from the build notes: Added ability to specify that one part must break off before another does Added “postrequisites”, other parts that must fall off if one part falls off. Has anybody played with this already and what other steps would be necessary to improve the model? Because right now the damage in the ISI cars and the modded cars seems to be very simplistic.... Is it already possible to deform/bend/scratch parts of the car?
deform/bend/scratch nothing of that yet i guess, didnt notice any of it. But for other parts you mentioned like multiple parts that must break of before another one does it would be great to know more and how to make that. There was only the note in update but no explanation how to do that.
ISI could take a hint from AC, having one of their people open for questions to explain everything needed.
The main intention was to provide a way for parts that are bound together to break off when the supporting part is broken off. For example, in certain cases, it used to be possible to lose a suspension piece, but the wheel would remain in working condition on the car. We actually have 2 ways of defining dependencies this 'Prereq' short for Prerequisite requires that a part be broken off, BEFORE another part is able to be broken off. For example FrontWingPrereq=Part0 // Here, the front wing would become indestructible until Part0 / Debris0 instance is broken. Part5Prereq=Wheel0 // More useful, suspension is invulnerable until the wheel is broken off (assuming Part5 is a suspension piece). Might be appropriate for sedan type racers. Wheel3Prereq=Wheel2 //<- silly but possible you can define any of parts available in the damage.ini Prerequisites are generally recommended for parts that entirely conceal other parts and so should be sparingly used. The more useful version is the Postrequisites, which define parts which must break off together with the object. For example, if you have a wing with detachable end plates, you could define this as, FrontWingPostreq=Part0 FrontWingPostreq=Part1 With this entry, instances debris0 and debris1 will break off if the front wing is broken. You can define this for any detachable part in the damage.ini
Thank you Michael, that explains it. By the way, any news about the other damage bits (bending parts etc.)?
I use to use a damage file in rF1 that would show small dents on a car if another rub along side it for instance.. Is this the direction we are looking at ? I've tried damage file from rF1 to rF2 (the values) and nothing happened..
Oh nice! Pleasantly surprised this feature was added as I had just posted a thread about it few months back! I was having issues where the front wing broke off but end plates remained magically in air in front of car lol. Similarly with rear wing where the top plate remained. Great stuff! Suspension bending would the next big thing to improve visual damage!