Thrustmaster t500 with rfactor 2

Discussion in 'General Discussion' started by Turfman666, Feb 3, 2013.

  1. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,239
    Likes Received:
    572
    mmmm I think it should be a bit higher as position!
     
  2. Paul_Ceglia

    Paul_Ceglia Registered

    Joined:
    Jan 14, 2012
    Messages:
    676
    Likes Received:
    13
    I would assume that dead zone offset was put in Dr?
     
  3. Silentsnoop

    Silentsnoop Registered

    Joined:
    Feb 23, 2014
    Messages:
    58
    Likes Received:
    0
    up to you...

    also u should think about the right fov, because the Immersion of Speed also Change.

    for me the ffb Change very much when i press U ingame and move the cam Little bit up ist perfect to drive with Standard thrustmaster config
     
  4. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    yes, devs were kind enough to add it in. :)

    I'm writing up a post about it to post in the unstable build.
     
  5. Silentsnoop

    Silentsnoop Registered

    Joined:
    Feb 23, 2014
    Messages:
    58
    Likes Received:
    0
  6. TechAde

    TechAde Registered

    Joined:
    Oct 13, 2010
    Messages:
    606
    Likes Received:
    38
    I think you'll find that's a placebo effect, the FFB isn't at all related to the camera position.
     
  7. Silentsnoop

    Silentsnoop Registered

    Joined:
    Feb 23, 2014
    Messages:
    58
    Likes Received:
    0
    yeah but if u Change ur seat Position and camera angle u got a altered perception because u looking in 2D to the Screen ;)

    if u use 3D with glasses u can drive in every Position much better ..
     
  8. Frankysco

    Frankysco Registered

    Joined:
    Aug 7, 2013
    Messages:
    134
    Likes Received:
    3
    Does not it work well that adjustment?
     
  9. Axly

    Axly Registered

    Joined:
    Jun 26, 2012
    Messages:
    159
    Likes Received:
    5
    Neat, pretty much exactly my position in my rig..
     
  10. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    I just posted my thoughts on it in the unstable build thread.
     
  11. TIG_green

    TIG_green Registered

    Joined:
    Jul 21, 2012
    Messages:
    3,038
    Likes Received:
    44
    didn't understand much of it :p

    so should I use this new feature with 100% driver force?
     
  12. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Read my post to ForthRight. ;)
     
  13. Frankysco

    Frankysco Registered

    Joined:
    Aug 7, 2013
    Messages:
    134
    Likes Received:
    3
    Sorry Dr, I can´t go into "Unstable Release Testing" to read it.
     
  14. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Ah ok, well it went into a live build 40 minutes ago anyway. Here is what i posted last:

     
  15. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    In case Terence of another Dev doesn't/didn't see my earlier/first-impressions post in the unstable build, i'm reposting it here:

     
  16. TIG_green

    TIG_green Registered

    Joined:
    Jul 21, 2012
    Messages:
    3,038
    Likes Received:
    44
    didn't find such a post :s

    Could you tell me now that the new build is released: do I need (or want) minimum steering torque ffb value with this wheel when it's set up 100/100/100/0/0, multi 0.33 and smoothing 0? Thanks in advance :)
     
  17. Frankysco

    Frankysco Registered

    Joined:
    Aug 7, 2013
    Messages:
    134
    Likes Received:
    3
    After update, I don´t why, but I can´t find the steering torque minimun line. I´ve looked for in controller.ini and in plr file.
     
  18. smithaz

    smithaz Registered

    Joined:
    May 3, 2012
    Messages:
    272
    Likes Received:
    1
    It wasnt there for me either franky. It appeared after I loaded the game and a track (I also loaded a controller profile as the game had broken my other one). Also 1.00000 = 100% so 0.08000 = 8% deadzone, I learned this from experience lol.
    I only did a couple of laps with it on 0.05 and their was too much vibration in the center for everyday use, the beneficial side is that it has constant tight FFB torque meaning that I could feel and catch slides instantly e.g. when touching a curb on the outside mid corner I would instantly feel it and correct where as before it would equal a much bigger moment. This could be a false reading though as I literally only drove 2 laps (in the megane at loch drummond).
     
  19. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    You don't need to use 100% anymore. I used it to reduce the deadzone amount...this newc setting removes it completely. But if you insist in still using 100%, then maybe try 0.01-0.03 steering torque minimum values
     
  20. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    I don't think it's a false positive, that's exactly what I experienced in the corners and braking too.

    I agree, oscillations annoying. I will be using 0.04 to minimise it.
     

Share This Page