Hello, this is my first project for rF2. I built the track for rF, using BTB, almost 2 years ago and tried to convert it for rF2, but with not satisfying results, so i am starting to redo the track for rF2. I am releasing a test v0.20 with working RealRoad, but with the most of the objects still taken from the rF version. I have to learn a lot about rF2 and my low english level doesnt help me, so i opened a thread in the italian subforum asking for feedback/help to the italian community ... sorry, an english thread would have been a big problem because my low knowledge of the language. Max is helping me with the translation so it is time to share with you all Carolina Motorsports park v0.20. CMP v.0.70 >>>> http://www.ruinedroadsimracing.com/web/download/file/19-CMP_070 uninstall old version Feedback, advices and help are very appreciated ... just take in mind my english is not good.
Hi LcR, I'm glad that you started with scratch builded track . Begining isn't easy at all, but we have here few very experienced and helpfull people, I'm sure you can count on them I will take a look on this track today and I'll try to give you some feedback.
I dont think it is a scratch build, i think it is redone with 3DSimed, sorry if my translation brought to a misunderstanding.
But this is his own track builded 2 years ago and he moves this track to rf2 Correct me if I'm wrong.
The track is fantastic. Just tried it then. Great work, I look forward to seeing your progress on it. I took a few pics: View attachment 5809 View attachment 5810 View attachment 5811
I really loved this track in rF1. It is a Turner Motorsports test track, my favorite race team. I remember in Rf1, in the corners, there was some kind of issue. These was 3d mesh above 3d mesh, and it made the corners very hard to drive through. I hope this gets fixed for rF2. Looking forward to driving the heck out of this one.
Thank you all for encouragement I know how to do it, see if I can @Feels I converted the path that I did, but I could not enter the realroad, I decided to redo the track in BTB so as to import it then in RF2 I only know this way, but only BTB and Sketchup, no use 3dmax, and more recently 3Dsimed
Good work in this track, very nice. Found a small issue is this track .when CMP is installed ,we can see another track with 0.2 ,if i uninstall Jarama ,the same happens with the next track 0.2 .see the pics. View attachment 5941 and Lutzland circuit have the same name "Joesville Runabout" that is another small issue ,but i think that is with the Lutzland track name View attachment 5942 LutzLandCircuit { Filter Properties = rFRS TMOD Attrition = 30 TrackName = LutzLandCircuit EventName = Joesville Runabout GrandPrixName = Joesville Runabout //this must be the same as event name in order to sort circuit info correctly. VenueName = LutzLandCircuit VenueIcon = LutzLandCircuit\LutzLandCircuitIcon.dds Here without CMP installed, only Jarama 0.8 and Lutzland with the name "Joesville Runabout' View attachment 5943
thx mavericckk Likely to have conflict, I have not changed the file snc, 'll fix the error in the next version
Very, very fun track. It drives better than any other conversion in my opinion. I had a strange problem with the trees, and I have the same problems in the menu as some have posted in the thread. Keep it up though!
I meant those trees. They're giving me a bug where the textures are moving alongside the car. I'll post a video of it soon, if you're not already aware of the issue.