Skippy feels great. Very good FFB, nice sounds (sharp, aggressive), very enjoyable car. Track is also very fun to drive, buildings look great and I like attention to details. New build works fine, no issues, performance similar to the previous one. Only small problem with transparency objects, I thought that it's only related to my tracks, but it looks like that some ISI's tracks have this issue too (but not as noticable as in my tracks) Thanks for update.
I'm very happy with the new BuildI lost some fps but the all still very smooth!the Barber is very difficult to drive but I like it. The track is great especially afternoon it is spectacular! Thanks ISI
The modeling of the Skippy is fantastic. The cars look sooo good. I hope the rest of the cars are brought to the same level. LRP is a great track and will suit a wide variety of cars so im delighted with it. I have this issue where when i choose 'dramatic clear' HDR profile all the white coloured things glow. Not sure whats causing this.
I've to say this LRP is a great piece of artwork! There are tons of details everywhere and the modeling/texturing quality is just awesome. Everything looks natural...there are no patterns, no wrong tilings, a great work on both asphalts and grass sections and I see some lovely plants around....and a maniacal attention to every single model section...looks at those bottom parts!!! The bridge is just perfect.. Great works guys...Inspiring stuff! Bravi bravi!!!....
Dramatic HDR Profile is meant to be a bit .. dramatic . Try selecting Realistic Clear. That should fix 95% of the glowing, but leaves just enough for the sun to play .
wow I have double the frame rates? when checking GPU-Z I now see that CrossfireX is fully working at last, awesome, went from 75fps to 150 lol, but some transparent textures not looking good? great improvement on CrossfireX, Thanks
Yes, right now the difference in Bloom is the only difference. I pondered adding some BROWN to the dramatic profile, since that's what modern games look like, but decided against it last-minute.
Is it just me or is the reflection on cars messed up? There seem to be completly reworked reflection on cars and it doesnt look so good, speculars workd diferently for me to. I like those in 118 build better.
This is the first track which causes performance issues on my system, very demanding task for my 560ti. Hope there is room for optimisation. Apart from that it's a beauty of a track, thanks a lot!
Are you using v-sync? I use GPU sync cause that seems to give me no or very little lag. Funny thing is, it doesn't sync until I set limit fps to 60 in PLR file. If I just limit frames without sync I get stuttering. Anyone else noticed this? I also have "flush previous frame" set to "1".
Guys, I read about changing the HDR profile, but how, where? I can't see anything about that in the game? Also just discovered another nice thing; MARBLES! Nice, very nice!!
Good decision I don't like it when games look "sh....ty". Sorry, I meant "brown". I doubt buildings are the cause of it. If anything it probably has something to do with reflections, trees etc.
I thought this is something like an automatic feauture that create one of thecars and put tthe name of rf2 register in drivers list, but i´m seeing the name of Nikos, so thats mean that my name was put in this list too not only for me. I think this is really cool and hope the names still on every build. WHo did this, thank you.