Here I present the track of my friend borimoli. I have used this track to prepare a tutorial to convert tracks from rf1 to rf2 with 3dsimed. When the rendering and youtube uploading ends I will post it in the track modding help section. have fun! http://www.racerfactor.com/foros/lutzland-circuit-t1732.html
Well.. Thanks. We´re working hard to make better versions of theses tracks of Euskobiela. Some of them were made for rf1 and we wanted to make them better for rfactor2. LutzLand need to resolve some little things. If you see any problem or bad things on the track please tell us so we can arrange for the final version.
hi, I can't choose this track in game. I downloaded twice. it shows the track name in menu but then I click in it and does not show the track to select. what am I doing wrong?
Your tracks are really good! In addition to the layout which is very successful, there is also the road surface that is especially successful. Thx again. (perhaps the AIs a bit slow in the corners but not too much compared to some other tracks.)
Here I must put a critic on ISI: Yesterday I tried to improve the AIW of Black Hole Ring. The problem is that rftrainer car that comes in dev mode is a piece of crap of car. Why don't we have a normal car where we can drive normally? If someone can tell me how to include a megane and a F2 in dev mode i would appreciate. I think I can put the vehicles into dev mode format. My problem is that I don't understand how to change the "Testing Mod" so that I can play with other cars. I will review packaging technology pdf.
Spaskis see here to get cars into dev mode: http://isiforums.net/f/showthread.php/3418-Getting-Megane-to-devmode or wiki: http://isiforums.net/f/showwiki.php?title=rF2+how+to+get+ISI+car+to+dev+mode
Thanks a lot Abriel. I will try to put the Meganes so that I can modify Balck HoleRing AIW. I have a very nice version to release but I want it to have believable AIS to make nice offline races and a good promo video.
FOC Never knew it was it there, need new glasses. lopl Oh that makes LiFE GOOD ! Thanks lol I had same problem with Camp Fire and early version of Black Hole and one other I can't recall. How does it come about ? developer icon left in, update mistake. -------------- Funny how you can miss little stuff, like other day I had a few guys been in my room well, since Build45 and they wanted a restart for pit speeding ( I set it my room to teach rookies ) I said you know if you hit ESC before the pit lane exit you don't get a penalty. They said Really ? lopl
Some people are not aware as by default MP is : Change to "0" So some would never had the chance to try it before the car comes to a halt. hehehe I suppose you could consider it a cheat but I rather have someone spins right in front of me hits escape quickly so he only take themselves out not me as well or vice a versa. The driver still has the choice, he could decide to pull a "Schumacher Monaco" on you and say he could not get the car moving, or the keyboard went flat ......sorry. ...............lopl Personally I think it is better for drivers to hit ESC rather then trying to pull up on the grass in a hurry to answer the phone or something. edit Well while I am on a roll this is not per-say for you but I had a few people unsure what to do one rolling formation at Indianapolis. I am guessing a lot don't use the Driver (TAB) button in Race. It can get confusing with large fields but I like it to know when I lap with all F3 EVE which Red car is which. So if you do turn it off before race you may not notice on a rolling start or pace car that the car you must stay behind tag turns from white to yellow. Good for rookies the names can easy confuse. Plus you get a visual cue rather then just a incessant chat message " Stay behind xxx "
I think all these tricks should go in a diferent sticky thread. They are too interesting to get buried by the time for not being in the right place.
Please find attached v 1.01 http://adf.ly/Fd7yH balloon moves loading screens removed grass on track bridbge boards modifed Upcoming event on the 19th in this circuit with F2 mod. Visit www.racerfactor.com for more info...