Thank you. I give a whirl and report back. BTW: you put the thread in the wrong forum mate. http://isiforums.net/f/forumdisplay.php/77-Locations np Tim will have a slave move it. lopl ( jk jk )
Nice! Very fun! Thanks for this! Really great the variety of tracks coming out. Can't wait for a decent tin top to use with this track! In the meantime, very fun with f3!
I forgave this as soon as I saw the track! However it seems to be true that some of us have limited bandwidth and so have to be judicious with selections so yes would be nice to have some screenshots as would like this track to get more exposure.
Thanks for the track: it's very funny (I tried it with Clio, 370Z and F2) good for drifting. Some bugs with sidewalks (the 370Z made capers when coming back on the circuit and touching the sidewalk...but not a big issue)
Thanks for the feedback. I will definitely post some screen shots or youtube later today. I just figured most folks would know the track from rFactor1, but I'm from Texas and we ain't that bright Would anyone be willing to place ISI CornerWorkers for me on this track? I don't own Max and 3DSimEd doesn't support Bones at the moment.
very funny and nice track..maybe i need more indicators on turns, because are blind turn and you did not notice it until is so late to brake.. Or better buying a new memory and memorizing it..hehehe Great job and thanks for that...
Not a bad track at all. Thank you for this 'PickBadger'. I remembered the layout from rF1. Lots of ups and downs, with different cambers. 4 layouts in 1 Some bugs that you maybe aware of, I don't know. :- -On layout '1.7 CW', a corner called 'Buzzard Neck', there is an invisible big bump. Feels like the size of a brick. -Starting lights, grid, and Flag man tower; these graphics only appear in race mode, not qualifying. -Not sure how the real track has it, but the Start finish location seems to be in different spot to the Flag man tower. Track is great with the 60s F3 cars.
DJ - yeah the 1.7CW actually has that nasty bump in real life. In rF1 it's more subtle, but for some reason in rF2 it's more dramatic. The starting objects are only supposed to present in race mode, as the track really doesn't have these objects. Also, the start finish timing gate and start flag are where they are in real life - it's rather an odd setup.
Thank you for those "4 in one track", great work ! I like very much elevations. I've noticed on Motorsport Ranch 1.7 CCW layout, that kerbs are very high. If you take the one (as you can see on screen shot), even slowly, the car stops suddenly and does lots of barrel rolls. View attachment 4610
Mydriaz - this is something I'm trying to figure out. All curbing and bumps are much more severe in rF2. I'm thinking this is .tdf related, but I haven't figured it out yet.
Thanks Plick - We love our local tracks in rF1 and this is a good start on MSR. Looking forward to seeing it come to life in rF2!