yuuuuuhhhuuuuuuu Thank you very much feels3 you are awesome this track looks fantastic,thank you very much and thanks also all the people who helped you to do this,is amazing.
Awesome track! Very much details and yet very good performing. But is it really that slippery? And will further work be done with the AI? They are very very slow at the moment. Especially at T4, T9-T10 and T14. Even with very bad laps on my side and 105percent on their side with the 370Z i am around 4 seconds faster than AI. But as i said: awesome track! congrats feels!
Thanks a lot for this impressive works!!! You made all best quality tracks actually on rFactor2 (except Dunsfold ). Thanks for this, I hope that you don't stop !
Sorry, no plans for that Track Day layout has reduced pitlane details (actually this track is quite empty in normal non-racing days)...and visgroups are also working on Poznan. Medium shadows and details + Track Day layout and you should have really great performance even on lower spc PCs with still nice visuals That was the hardest part for me. Depends on car which I was driving fastest line for AI, final effects were different each time. I'll try to improve that.
Very nice track, graphics are TOP!!! As said before i found the surface a little more slippery and a little "flat". I don't know how ISI haves done the road surface of LRP but Poznan seems more "flat", it's like we are less connected to the road. I done this critics for the improvement of this beautifull track but it's a huge job!
The AI is really good in some parts of track but a few corners ruin it, because they brake really hard in the middle of corners where you should use no brake at all. I think if this this could be fixed, then it's no problem. I had great tight racing against the A1 yesterday, through several corners, but then they all braked in a fast corner and I crashed into them But great track to drive alone, and online I think!
What I meant is "fps versions" are useless with carefully managed VisGroups. With rF at Indianapolis with 33 cars and full paddock / pitlane details, the track wouldn't even load, CTD with runtime error or something (it crashes when rF reaches around 1.8-1.9 Gb in memory). Same track, but with reduced track details (I use vis group 33 for this stuff), the track loads, FPS are fine, and rF reaches about 1.4 Gb in memory. That's when I gave up the fps version, it shouldn't be different with rF2.
I don't think that giving people choice is useless You can set high/medium or low details and run Race Weekend layout or you can stay with full details and run Track Day...or you can do both, reduce details and run Track Day. You have a choice - and that was my intention
This really is great work feels... I have everything maxed out and still getting really good fps. The track looks very nice too and has a nice flow to it. Not really noticed any problems or bugs etc yet... All I have to do now is try to find some more time to drive it.
You are a perfectionist feels I very much look forward to future ISI releases & now yours too! Keep us informed on any new projects (-;
I still haven't tried any of your tracks yet, but I just donated 5 Euros to help keep the content coming. Everything looks great!