Convert rF1 Car to rF2

Discussion in 'Car Modding' started by madleecher, Oct 2, 2012.

  1. madleecher

    madleecher Registered

    Joined:
    Jan 13, 2012
    Messages:
    170
    Likes Received:
    4
    Hello,

    i have start to convert a rF Car to rF2 and it works without tyres @spinner. when i activate the tyres in the spinner gen then the game crashed. the same problem i have when use the normal gen for race.

    have watching in trace.txt but doesnt found anything.

    all mas files i have expand with 3dsimed and export the gmt files after that i save it new with the isi mas tool
     
  2. vicent-sollana

    vicent-sollana Registered

    Joined:
    Jan 21, 2012
    Messages:
    416
    Likes Received:
    17
    I think it may be one of two things, either the pivot is in the center of the car instead of the center of the object or in the spinner instance in the tires theres something wrong. I' ll show you how I have my tire's instance.

    I'll hope it would help you.
     
  3. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775
    Did you have proper physics?

    Remember rF2 is using different tire physics and if you're trying a linear 1:1 conversion you'll probably get a crash when you load tires.
     
  4. JuanitoRPM

    JuanitoRPM Registered

    Joined:
    Nov 1, 2010
    Messages:
    127
    Likes Received:
    21

    Caguen deu Vicent com chaneles. Vorás com aço no l´antenen els guiris. :D
     
  5. madleecher

    madleecher Registered

    Joined:
    Jan 13, 2012
    Messages:
    170
    Likes Received:
    4
  6. vicent-sollana

    vicent-sollana Registered

    Joined:
    Jan 21, 2012
    Messages:
    416
    Likes Received:
    17
  7. madleecher

    madleecher Registered

    Joined:
    Jan 13, 2012
    Messages:
    170
    Likes Received:
    4
    Okay the next Problem ... in Spinner the Wheels are correct but Ingame !?
    View attachment 4164

     
  8. RMachucaA

    RMachucaA Registered

    Joined:
    Oct 5, 2010
    Messages:
    80
    Likes Received:
    2
    search the forums, this has been brought up a few times.
     
  9. MaD_King

    MaD_King Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,827
    Likes Received:
    611
    It's in your HDV, you need to put the good wheelbase values.
     
  10. vicent-sollana

    vicent-sollana Registered

    Joined:
    Jan 21, 2012
    Messages:
    416
    Likes Received:
    17
    As says mad_king check the hdv values in:

     
  11. chogger

    chogger Registered

    Joined:
    May 27, 2012
    Messages:
    69
    Likes Received:
    9
    I have the same problem:
    In the spinner the tires are at the correct spot but ingame they are inside the vehicle.

    These four values are all 0.0
    FrontWheelTrack=0.0 // if non-zero, forces the front wheels to be specified track width
    RearWheelTrack=0.0 // if non-zero, forces the rear wheels to be specified track width //

    LeftWheelBase=0.0 // if non-zero, forces the left side to use specified wheelbase
    RightWheelBase=0.0 // if non-zero, forces the right side to use specified wheelbase //

    Is there any other possibility on how to fix it? Other values?
     
  12. MaD_King

    MaD_King Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,827
    Likes Received:
    611
    You need to put values on these lines, not 0.0.
     
  13. chogger

    chogger Registered

    Joined:
    May 27, 2012
    Messages:
    69
    Likes Received:
    9
  14. ryanjermaine

    ryanjermaine Registered

    Joined:
    Dec 29, 2011
    Messages:
    27
    Likes Received:
    0
    nice to see a topic like this.

    i just want to start another one but this is useless now.

    i get the whole car working in showroom and on track. but the reflection doesnt work.

    In 3DSimEd i see all relection but in game the car is just matt.

    As shader im using "cube map specular map add grayscale reflect t0" like it is selected when loading the gmt.

    View attachment 4530
    That how it is looking in 3DSimEd.

    View attachment 4531
    And thats how it looks finally ingame.

    In the Masfile all related Textures there and there apears no error or warning while loading the showroom.

    This is atm a big problem i used to fix on my own but i fail everytime.

    thank you in advance.

    greetings

    edit:

    here a pic of the settings i used in 3dsimed
    View attachment 4532
     
  15. Tim Bennett

    Tim Bennett Registered

    Joined:
    Nov 4, 2011
    Messages:
    63
    Likes Received:
    0
    ryan i'm having the exact same issue with mine, i'm starting to wonder if there is an alpha relfect bug in build 118
     
  16. ryanjermaine

    ryanjermaine Registered

    Joined:
    Dec 29, 2011
    Messages:
    27
    Likes Received:
    0
    i had this issue also with the 107 version. so it seems there is something wrong. or i did a mistake i cant imagine right now. that why i hope there is someone who can help in this case.
     
  17. chogger

    chogger Registered

    Joined:
    May 27, 2012
    Messages:
    69
    Likes Received:
    9
    Nobody?
     
  18. Jim Beam

    Jim Beam Registered

    Joined:
    Oct 5, 2010
    Messages:
    824
    Likes Received:
    10
    your beter off asking your 3Dsimed questions here... http://thepits.us/board/viewforum.php?f=25
     
  19. ryanjermaine

    ryanjermaine Registered

    Joined:
    Dec 29, 2011
    Messages:
    27
    Likes Received:
    0
    thanks jim. im new to 3dsimed and didnt know they have a seperate forum for this.

    also my first guess was that this problem is a rfactor related problem. but i will try it in their forum.

    thank you
     
  20. Jim Beam

    Jim Beam Registered

    Joined:
    Oct 5, 2010
    Messages:
    824
    Likes Received:
    10
    no probs...its definately a simed problem...i can run a car thru max and it has shine..run it thru simed and it loses it

    cheers
     

Share This Page