In fact we can use them if we make a mod. I know how to make a vmod but the part where you modify the veh files to include your skins , i don't get it. a quick and simple tutorial would be great (when i say tutorial i mean , few lines without screenshot should be enough)
Extract NissanGTR_TEAMS.mas to a working folder. You need a veh-file like NGTR_01.VEH for each vehicle. Just copy a original file and rename it (NGTR_03.VEH, NGTR_04.VEH). The skin for each car should have the same name (NGTR_03.DDS). Open the veh file for each car with an editor (like notepad, notepad++) and change the "DefaultLivery" to the dds file containing the skin (NGTR_03.DDS). Here is a example. Things i changed marked red. Filename is NGTR_04.veh.
Thank you , i had tried to open the xxxxteams.mas but the max utility replied : Unknown key edit : if i try to open it twice it works!
Hi everyone, for those who still think that you can't change skin anymore an answer have been made by MikeZ. It still work on the build#118 but you need to do something more. If you want to replace the skin of the CLIO number 17 for exemple. normaly you allready made a "Renault_Clio" file in the userdata\player\settings where you put the .dds file. The only thing you need to do now is to create an other file in that directory named after your car. In that case it will be CLIO_17. Then simply grab your .dds file into that folder and smile again . You will need to do the same for every car you want to pull a alternative skin on. I hope that i have been helpfull to some off you because it tooke me a lot off time to figure this out
Guys... I`d really like to try my hand at doing a skin but have no idea where to start. Anybody know of any good tuts on the subject? Also what`s needed in the way of tools? I`ve googled for skinning tuts etc related to rf2 but could only find stuff for TF2 lol.
It is the same than rF1. http://italiansimracers.altervista.org/index.php/tutorials/skin-rfactor-photoshop.html
Thank you for posting this, I've been scratching my head for the last 2 hours trying to figure this out.
You will find "MAS2.exe" in "rF2Datafolder\Support\Tools". Open the mas file and select the files you would like to unpack. Rightclick on a selected file and click "Extract".
Thanks for the link, I`ll have a read through and see how I go. Anybody got any more tut links or tips please post them up.
Name: 370Z08 Mod: Nissan 370z File path: \UserData\player\Settings\Nissan370zGT4\370Z_08\... Licence: not for comercial use. Download: http://www.file-upload.net/download-6934073/370Z08.dds.html
Anyone using gimp 2.8 for DDS export? I've tried to paint a skippy skin (naturally Linux / holiday inspired), but gimp fails to employ DXT texture compression both on Linux and on win7. Any ideas what could be causing this? Thanks Uwe
Just tested with Gimp v2.8.2 and DDS Plugin v2.2.1 (both 64bit) No Problems with compress- Same Size as with Photoshop. But scratches looks like inverted.