rFactor2 Test Build 107 Released

Discussion in 'General Discussion' started by 88mphTim, Aug 30, 2012.

  1. 88mphTim

    88mphTim racesimcentral.net

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    Perfectly capable of either ignoring posts, or defending myself if needed. No need to become involved in anything.
     
  2. Max Attack

    Max Attack Registered

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    Thanks Tim.
     
  3. tjc

    tjc Registered

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    Oh well we can`t complain as it was a nice surprise to find a new build today, I really wasn`t expecting that.

    The F2`s will be soon I`m sure.

    Done a little more testing too and there really is a good performance increase with this build, for me anyway (and some others too)

    I`m intrigued by this soon to come track though...

    I wonder...

    ...

    ...

    :)
     
  4. Tuttle

    Tuttle Technical Art Director - Env Lead

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    I think something is changed in tires but Changelog do not say anything about tires.

    Tim, please, I think we need to know when (and if) something has been changed in the tire physics, especially for modders that are working on cars. Of course I understand we don't need to know internal testing changes...but when a release introduce different car behaviors (with same contents) could be VERY nice (and usefull) to get proper informations about what is changed.

    I'm 100% sure something is changed because I feel tires are different now and AI-HDV lap times are 3/5 seconds slowest.

    Thanks...:)
     
  5. Adrianstealth

    Adrianstealth Registered

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    Tuttle -you suspect a change in the tires .....to the better or worse ?
     
  6. Ricoo

    Ricoo Registered

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    Great build. Only bug I noticed was headlight flickering.
     
  7. GTClub_wajdi

    GTClub_wajdi Registered

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    I made a short test with the Clio and i feel that it's more stable and I felt that the ffb was improved too!
     
  8. Tuttle

    Tuttle Technical Art Director - Env Lead

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    I've less sliding/lateral grip, especially at slow speeds...so less grip on cornering and more twitchy behavior almost everywhere...
     
  9. feels3

    feels3 Member Staff Member

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    I don't know what Tuttle thinks about changes but I like it :). Cars feel better in this build, at least for me.
     
  10. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Honestly I don't care if you feel better or worse a car. I'm talking about Changelogs to understand why the car is different. My point of view is different than your as I'm working on a Car mod...We need days to rebuild a tire, so if something is changed we would like to know. :)
     
  11. yifter

    yifter Registered

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    You are a very calm, down to earth man. I wish i could be like you or something ;)
     
  12. Adrianstealth

    Adrianstealth Registered

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    Thanks for the feedback

    I'm not so bothered about graphics etc, the physics & "feel" is my first priority, looking forward to trying this build out tomorrow!
     
  13. feels3

    feels3 Member Staff Member

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    My reply was to Adrianstealth. He asked for tires, not for missing changelog.
     
  14. Ricoo

    Ricoo Registered

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    I don't know if there is a change in the tire model, but for me the Clio is still one of the best and funniest car to drive of all sim. :)
     
  15. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Yeah...but you replied to a question for Tuttle...so me. :)

    Btw no problems. ;)

    I think this stuff is very important for everyone, ISI, modders and users. A change in car feelings without a changelog report is like a random change. Nobody knows what is changed...and why...and if it's a step ahead or a step back...a feature on or a feature OFF...a fix or a bug...or a placebo.

    So..please, give us any information about physics changes. Thanks.
     
  16. jimcarrel

    jimcarrel Registered

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    First time that I have done an "update" usually I do full reinstall.

    Everything is fine for me, so far, only done about 7 laps with Clio's on the Forest track. It seemed that I noticed a change that a few others have suggested--- tires feel different. (for the better). I was only going to do a couple of laps cause I needed to do other things, but the tires felt so good, I couldn't stop on lap 2.

    Update does reset most of the graphic settings, didn't do anything to other personal settings.
     
  17. DurgeDriven

    DurgeDriven Banned

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    I have never really bothered testing max fps per build as I use the GPU Sync
    for 3 builds now and as long as that Fraps counter does not dip below 60 and
    things stay smooth I am happy.

    There are a heap of graphic glitches I have seen but frankly they rarely bother me at this early stage.

    Maybe if rFactor2 felt uninteresting to slide a F3 around Mountain Forest they would. :)
     
  18. 1959nikos

    1959nikos Registered

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    Lol, which side is this side? :)
     
  19. 88mphTim

    88mphTim racesimcentral.net

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    Saw nothing on that, or anything that would cause that... Possible that there is a more fluid feel due to better FPS? Though I will ask.
     
  20. 88mphTim

    88mphTim racesimcentral.net

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    Try uninstalling and reinstalling the mods and see if they get rid of any glitches. The shaders are rebuilt the first time a track is run, and doing that will make sure you have new ones.
     

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