Disable HDR, load a race, then go back to settings and turn it back on. This solved this issue for me. Maybe old build's hdr settings get stuck and this reinitializes them, just speculation.
I would love to test it, but rfactor 2 has stopped working, I have no idea. Made a fresh clean install
Sorry I can't understand. You can write it in your native language here and see if Google can translate? http://translate.google.com/
this build runs really good with my GTX590, much higher FPS then before, very nice. The only thing i noticed, i have a yellow touch in the window of the Renault, that wasnt before, cant drive like this, is this problem known?
Thanks. Did someone say 60s update with new track soon? You guys have to stop posting screenshots of megane or other modern cars on 67 monaco. It's blasphemy
What happens if you turn on or off the sun occlusion? Or trying a darker time of day to see if it's still there?
I thought Scott said a while back that there would be a new car and track to go with it released during the beta, but we have the Masters car and a '66 track coming? Unless we get another classic aswell?
Probably some of the worst in sim racing. There doesn't seem to be much love for the F3.5 by itself or with a G27.
The point is the non rubber road needs to be allot more gripping than it is and the rubbery road only needs to be a small amount more grippy than it currently is. Might be better to think of it like this , working with the grip levels and how the cars are in this build if at the moment for example you said 100% rubber track = 100% tire grip and 0% rubber track = 0% tire grip then I personally think it would be more realistic if the 100% rubber track was around %110 tire grip and the 0% rubber track was around 60% tire grip.
Hey guys. I just did a fresh install of the new build, installed all of the ISI stuff (inc the new mod) and now I can't load 'all cars and tracks' - I get a C2D every time. This does highlight how bad the 'locking mods to track-packs' idea is, though. I want to race the new F1 cars at old Monaco - but can't because the mod only has 3 tracks. Need to get rid of that imho. Apart from that, fab. Loads more frames per second, looks a bit prettier, good job.
First impression with new build. Nice step forward in few areas, we have fresnel shader, new car looks really good, nice textures, lot of polys. That kind of quality I'm expecting from rf2 Handling in few cars is improved, which means that ISI is listening us Unfortunatly ATI users have step backward in performance and this is for me the weakest point of rf2 at the moment. I hope to see in the future really big step forward in performance. Now I'm waiting for new track
I did a fresh clean install and have non of the problems you guys have. I have a gtx680 running 301.10 drivers and triple screen works with hdr now. I oc gfx to 1180mhz/3150mhz, the replay is still squashed onto just center screen. I will report more of my findings tomorrow. Looks gr8ish so far cars are starting to look the part, the track is betterish, aa is way better at x32. Dunno about the ffb tho.
I'm not doing anything, just wait inside boxes until is "unlocked", if not happen, I go to rF2 menu and I join again. Mostly happen when I use aax8 and environment reflection together. It is not a big problem, but annoying