Build 85 Discussion Mk II

Discussion in 'General Discussion' started by 88mphTim, May 23, 2012.

  1. CdnRacer

    CdnRacer Banned

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    Wrong turn mate. Ian Bell is the other way. ;)
     
  2. E.Neytman

    E.Neytman Registered

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    the grip is ok, at least at F3.5
     
  3. E.Neytman

    E.Neytman Registered

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    Wrong turn mate. rF2 and pCARS are going from different sides but in terms of physics the will meet at one point. b85 vs b217 is close
     
  4. 88mphTim

    88mphTim racesimcentral.net

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    No. You would create 1 vmod which references the cars and tracks (components),
     
  5. Avigrace

    Avigrace Registered

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    Ivy Bridge top-end i5
    AMD 6970

    Previous update I had everything on full bar shadows high and env and track reflections off and 2xAA and was getting 40-50fps on a full stock grid.

    Now I get a solid 60fps with just env reflections off and shadows high and 8xAA.

    I did have to do a clean install as I was getting horrible artifacts and HDR was 1000x too bright. Since then though all looks good.

    Overall looks good and a quick spin in the F Renault shows it to handle quite a lot better than before. Gonna be a good night :)
     
  6. mclaren777

    mclaren777 Registered

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    I disagree. pCARS is intending to simulate what professional drivers experience when driving a car, while rF2 is intending to simulate what you or I would experience when driving a car.

    It's really quite different, though this thread probably isn't the best place to discuss this. ;)
     
  7. buddhatree

    buddhatree Registered

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    OMG can we please stick to rF2 :D

    Comments like the above ^ are really testing my Zen patience :p
     
  8. F2Chump

    F2Chump Registered

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    HAAHAHHAAHAHAHAAHAHAAHAA, pcars is nothing like rf2, rf2 is a genuine simulator, pcars is a genuine arcade gamey game with horrid FFB, physics and ordinary steering precision.
     
  9. alister667

    alister667 Registered

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    Tim, the changes that caused this to break were an update to a car mod (the Meganes, v1.0 to 1.1). Can you run Searspoint now? Or the Masaratis? Unless this system is changed there will be horrible knock on incompatibilities, but imagine it with 100s of tracks and 100s of cars. It makes *my* head hurt!
     
  10. GUBBA

    GUBBA Registered

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    mirrors in 60s cars no longer work! whats up???
     
  11. Kukuxumuxu

    Kukuxumuxu Registered

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    greatly improved by ISI, fps, shaders, HDR (although I'm not convinced), physics and of course the Formula!​​, however, still so far from irancing, which would be the minimum that should offer, in terms of graphics.

    Anyway, i'm happy with this build.
     
  12. buddhatree

    buddhatree Registered

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  13. Zizza

    Zizza Registered

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    for me 50fps at start... after 2/3 laps i get 65/70fps
     
  14. Jameswesty

    Jameswesty Registered

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    To me the grip levels with the ISI Formula (2011) Masters is way off.

    I think when the track has no rubber and its dry and warm the grip should be 60% more than it is now for that car

    When the track is rubberd in I think the grip should be about 5% more than it is now.

    I would also really like to see a pre set rubber option for when you run a race server. Not to remove the idea of a changing and dynamic track but to simply get the track to a basic level of grip so you can start racing properly sooner.
     
  15. feels3

    feels3 Member Staff Member

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    How do you know that it shouldn't be 65% and 3%? Or 45 and 10? :)
    I'm just curious.
     
  16. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Can I ask if you (ISI) are planning to release new car shaders documentation?
     
  17. Alesi

    Alesi Registered

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    +1, good question
     
  18. 88mphTim

    88mphTim racesimcentral.net

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    There was a software update released, graphical changes, and we modified how mods are handled. As we said all along, we will try for backwards compatibility, but is is not guaranteed DURING TESTING. :)
     
  19. DrMabuse1963

    DrMabuse1963 Registered

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    In F-Masters the Ump meter is in end by ~ 7000 . ( sorry 4 my Unbelivibel bad English )
     
  20. FONismo

    FONismo Registered

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    Thanks, can't wait!
     

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