Audi R18 2012 - Wip (no release)

Discussion in 'Vehicles' started by tommy86, May 11, 2012.

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  1. tommy86

    tommy86 Registered

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    Skin painting in progress :)

    Looks so good in game !! Love it. Still a lot of work but i'm pretty happy for the result :)

    View attachment 2615
     
  2. Tommy78

    Tommy78 Registered

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    Looks so good Tommy! Nice work!
     
  3. mianiak

    mianiak Registered

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  4. tommy86

    tommy86 Registered

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    You mean for shadows and maybe some dirt on texture?

    the fact is that I made the UVs with lightwave3d and then import obj on max to assign materials, so I don't think I can bake the texture in max..I think I'll need to to it in lightwave :)
     
  5. Tuttle

    Tuttle Technical Art Director - Env Lead

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    I suggest you to use .FBX instead .OBJ as interoperability format to avoid the UV loss. :)
     
  6. tommy86

    tommy86 Registered

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    Grazie ! :)

    I'll give a try
     
  7. mianiak

    mianiak Registered

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    Just for a shadow/AO map, not for dirt, that's another thing.

    Just out of curiosity, why are you using lightwave to unwrap it? the unwrap stuff in max is easy to use, there are some good tools to make it even easier, like 'unwrap tools' you can find on scriptspot.com. There is also lscm unwrap.
     
  8. tommy86

    tommy86 Registered

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    Because I work all day with lightwave, so i prefer it for modelling stuffs :)
     
  9. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Same for me. Cinema Studio is my first work platform and I spend a quarter of the time to do the same job (I could say it can do a "better job" but I do not want start a OT...). 3dsMax tools are pretty antiquated imho (you need scripts to do basics), furthermore my 2010 license crash like a *****...:)
     
    Last edited by a moderator: May 30, 2012
  10. tommy86

    tommy86 Registered

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    eheh i was writing something like "lightwave is better than 3dsmax in modelling" but since I'm a 3dsmax user too i didn't want to start any kind of flames :cool:
     
  11. Tuttle

    Tuttle Technical Art Director - Env Lead

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    I'm a 3dMax user as well. I've to use it all the time because is a standard in the 3d market...but IMHO the architecture is pretty old right now. No needs for flames, the most important thing is "do a nice job"...how you're doing it, it's your call. :)
     
  12. mianiak

    mianiak Registered

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    hah, ok I understand, I used to use Blender because I love the way it flows and it is a lot more stable, but constantly having to swap it over to max made me just put Blender aside, especially when it came to the final moments of the project when its just tweak > export > view > tweak > export > view, it's so much faster to just keep it all in the one thing, then most things are just a single button press away.

    As for the instability in max, I found the grid when orbiting in the viewport can cause a crash, also dead uv verts can crash it too. I just make sure to keep those 2 things in check and I rarely get any crashes now.
     
  13. tommy86

    tommy86 Registered

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    3 guys, 3 different modelling softwares eheheh :p
     
  14. tommy86

    tommy86 Registered

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  15. Tuttle

    Tuttle Technical Art Director - Env Lead

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    It seems an AO baking and it could be fine imho...

    Btw...you have to check your smoothing groups to avoid those triangles....:)
     
  16. tommy86

    tommy86 Registered

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    oh ye, I did it without smoothing on material :p
     
  17. K Szczech

    K Szczech Registered

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    An what about this:

    [​IMG]

    I think that part would be placed better with the rest of car body, not with headlights.
     
  18. tommy86

    tommy86 Registered

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    that was the old one, I've already changed its position on UV map :)

    View attachment 2623
     
  19. mianiak

    mianiak Registered

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    Yeah thats the idea, you need to refine it a bit, but once you are happy with it, just put it in the top layer in photoshop and multiply blend it, if its still too dark, just fade it out a bit.

    There are other ways to bake shading layers and get different types of results, try using mentalray and select the ao function.
     
  20. K Szczech

    K Szczech Registered

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    Look at the area I've marked with green circle. I'm not talking about entire side of the car, but about that small part that's missing there and is attached to headlights instead.
     
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