I must be doing something wrong with my meshes, materials or instances that causes the mirage effect to go crazy. For Fuji it was consistent but far too strong. Now while testing Topeka I'm again seeing a strong effect and a more weirder aspect - a mirage effect along the center line. Any ideas what's going wrong here? View attachment 2301 View attachment 2302
I only have a couple of standard questions really: Are those vertices along the centre line welded? Anything unusual going on with the smoothing groups? Does the road texture span across the entire track width; or is it mirrored at the centre? Have you tried scratching your head until it bleeds ?
Can you post the same shot in wireframe mode? It seems you've some vertices jump along the centerline...and the mirage effect really do not like it.
Ha, thanks for the quick and effective answer Luc. I am working with the track re-imported from .GMT after a hdd failure a while back and that must have messed up the smoothing groups, they were all over the place for the road surface. I thought smoothing groups didn't do anything since we need to detach to element. I'm still thinking the effect is far too strong and would like a way to tone it down but hey, I'm just glad I now know how to fix the worst of the issues. I was so looking for misplaced vertices and the sorts like Tuttle said that I never even thought about the smoothing groups. Thanks!
Good to see you managed to fix it. The mirage glitch has been addressed and should be a lot better in the next update by the way .