In last month's I had sometimes really hard times with Croft and I had enough of this circuit ;-) and I had to do few breaks during work on Croft. I have worked on new track simultaneously with Croft. I have for you three shots from early alpha stage. (elevation is finished) but I will not tell you what kind of track is this. Try to guess More info soon.
100% Interlagos... PS: are you using 1x1 poly resolution for the track or is it just a temporary stuff...?
It was to easy @Tuttle Those are splines not polys, I'm building track with splines, it's better for me because I have more control on mesh density and it's easier to create smooth corners. To convert spline to polys I use surface modifier and then I can set random density of polys.
Feels3 will do another great job for sure...but, in the meantime, if you want to put your tires on a HUGE Interlagos version try the Reiza versions... A piece of art imho....I bought GCS just for this track.
Interlagos - its goooooooddd!! (if i can i will makes a lot of tracks... but all i can its just to make a track with googlemap and import it to BTB)
i wonder if that technique could also be used on modeling a car? Only with some good blue prints ofcourse... Im new to modeling, so maybe somebody can give an advice?