rfDynHUD for rF2

Discussion in 'Plugins' started by Andy Bonar, Feb 20, 2012.

  1. RoWo

    RoWo Member

    Joined:
    Jul 16, 2014
    Messages:
    570
    Likes Received:
    625
  2. MerlinC

    MerlinC Registered

    Joined:
    Nov 3, 2012
    Messages:
    282
    Likes Received:
    3
    Last edited by a moderator: Aug 3, 2014
  3. zim2323

    zim2323 Registered

    Joined:
    Mar 18, 2011
    Messages:
    132
    Likes Received:
    1
    I was unable to use the old version in rF1 because of the scaling issue putting everything on 1 screen. Just curious if this was fixed in the latest release. Does this work across multi-monitor setups now? I'm out of town and unable to test myself.

    Thanks!
     
  4. Andy Bonar

    Andy Bonar Registered

    Joined:
    Mar 17, 2011
    Messages:
    639
    Likes Received:
    93
    Yes it works great on triples :)
     
  5. Jason123

    Jason123 Registered

    Joined:
    Jan 11, 2012
    Messages:
    26
    Likes Received:
    0
    Known shortcomings under rf2:
    •Since there is not currently a way to read physics files or the AIW under rf2, a lot of data will be missing like tire temperature limits, pressures, engine and brake lifetime, track map, etc.

    So, according to this, it's ISI who have blocked engine and brake lifetime from being read, is this right?
     
  6. zim2323

    zim2323 Registered

    Joined:
    Mar 18, 2011
    Messages:
    132
    Likes Received:
    1
    I would like to add that it most certainly does not.

    In 2D surround triple monitor mode at 5760x1080, I can configure the screen as I always have, but when the game loads, it confines everything to a 1920x1080 space on the middle monitor. I have tried using both % and pixel configurations. I have to use pixel just to get widgets moved off of 1 screen in the first place.

    Really need to see this with the ability to span multiple monitors and not confined to just 1.
     
    Last edited by a moderator: Aug 7, 2014
  7. Andy Bonar

    Andy Bonar Registered

    Joined:
    Mar 17, 2011
    Messages:
    639
    Likes Received:
    93

    I am referring to the post about running in triples on rf1 above....I set it up on my triple screen with no problem whatsoever... Ive not tried it in rf2
     
  8. Rooney

    Rooney Registered

    Joined:
    Oct 25, 2011
    Messages:
    41
    Likes Received:
    12
    I couldn't made it work in rf2 even in 32 bits, any idea?
     
  9. zim2323

    zim2323 Registered

    Joined:
    Mar 18, 2011
    Messages:
    132
    Likes Received:
    1
    Same here.

    rF1 running in multiview mode, 2d Surround with 3 monitors (1920x1080) @5760x1080. I can set it up if I ONLY configure it for 1 monitor. Do you have widgets spread across all 3 monitors, or are they just on the center monitor. Did you use the default overlay.ini with minor changes? Did you use % or pixel based placement?
     
  10. oqvist

    oqvist Registered

    Joined:
    Jun 8, 2012
    Messages:
    59
    Likes Received:
    0
    Also get issues with running it in rFactor 2. Where is the manual I only find a link to the plugin and there is no other documentation except to where to install the files? Installing them and running in 32-bit I can´t get it running but maybe just missing some hotkey?
     
  11. zim2323

    zim2323 Registered

    Joined:
    Mar 18, 2011
    Messages:
    132
    Likes Received:
    1
    Under the ..\bin32\plugins\rfDynHUD folder there is a README.HTML file. Launch that and you'll see some basic instructions. Overall, the dev did a piss poor job of documentation. That readme is more of a rambling afterthought with too many assumptions that we know what they know, than a well laid out and detailed explanation about how the plugin works.

    Heck, the install instructions themselves, specifically for rF1 are completely wrong. If you were to follow those exactly how he's told you, it would not work.
     
    Last edited by a moderator: Aug 8, 2014
  12. McLeo

    McLeo Registered

    Joined:
    Dec 23, 2013
    Messages:
    73
    Likes Received:
    0
    Not work in rF2. Unfortunately.:(
     
  13. zim2323

    zim2323 Registered

    Joined:
    Mar 18, 2011
    Messages:
    132
    Likes Received:
    1
    Any update on this? Would REALLY like to see this work for triple monitor setups, aka being able to put items on the out screens, not just on the center monitor.
     
  14. zim2323

    zim2323 Registered

    Joined:
    Mar 18, 2011
    Messages:
    132
    Likes Received:
    1
    Anybody?
     
  15. DA

    DA Registered

    Joined:
    Oct 5, 2010
    Messages:
    266
    Likes Received:
    11
    Last edited by a moderator: Sep 16, 2014
  16. McLeo

    McLeo Registered

    Joined:
    Dec 23, 2013
    Messages:
    73
    Likes Received:
    0
    you know if have break %?
     
  17. McLeo

    McLeo Registered

    Joined:
    Dec 23, 2013
    Messages:
    73
    Likes Received:
    0
    Finally i can made work here.

    Unfortunately haven't break %. Really would like see F1 2014 HUD. :)
     
  18. Jason123

    Jason123 Registered

    Joined:
    Jan 11, 2012
    Messages:
    26
    Likes Received:
    0
    *BUMP*

    As of build 1028
    – Re-enabled some gizmos for brake wear and temps.

    So now that the rf2 devs re enabled the brake wear gizmo, would this plugin now work to show this, or would the widgets need to get re written if the gizmo is in a different memory location or something?
     
  19. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,345
    Likes Received:
    6,572
    The brake wear gizmo is just a graphical component that can be added to a GUI (and has been, with the default GUI). It doesn't mean live brake wear is available to plugins.
     

Share This Page