Real Head Motion Plugin 1.0

Discussion in 'Plugins' started by magicfr, Feb 11, 2012.

  1. SuperMelon

    SuperMelon Registered

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    It is actually not about the shaking cockpit - it is rather about shaking horizon. I'm OK with moving cockpit, as it gives feedback what's going on with the car. But the shaking horizon is disturbing and disorientating.
     
  2. Frankysco

    Frankysco Registered

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    For me, the best motion is nothing cockpit motion, why? because my wheel is opposite me and it doesn´t move like the virtual cockpit with this plugin.
     
  3. Andreas67

    Andreas67 Registered

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    Exact!!!
     
  4. Flatspotter

    Flatspotter Registered

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    I figured out why it's not working for me. It conflicts with the TrackIR plugin.
     
  5. RMayfield

    RMayfield Registered

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  6. magicfr

    magicfr Registered

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    Hi guys,
    Just a quick reply to tell that I'm not working on this plug in for rFactor anymore. Why?
    Because rFactor2 doesn't works correctly on ATI graphic cards.
    With same inGame setting between rFactor 2 and Assetto Corsa, with my R9 290. ( Triple Screen 1080p )
    I have 75fps in Assetto Corsa and 11fps in rFactor2. this is not acceptable. So I quit playing rFactor 2 , even I try new release from time to time.
    So , no RHM2 in progress anymore.
    Sorry for inconvenience.
    Seb
     
  7. argo0

    argo0 Registered

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    Thanks for your work anyway mate
     
  8. Coanda

    Coanda Registered

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    What a shame however I understand your reason. I was really looking forward to v2 as v1 is excellent.
     
  9. NightSt@lk3r

    NightSt@lk3r Registered

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    Odd, i get solid 50-60(locked) at the back of a 30 car grid on triple screens on a single AMD 7950.
     
  10. Andregee

    Andregee Registered

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    Here the same, Rfactor2 runs better than AC since AMD released the 14.4 driver. I can set everthing to max with a 7970, in Ac it is not possible the use such high settings.
     
  11. nipzon

    nipzon Registered

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    Careful reporting abnormalities like that will result in your PC being seized and a couple days worth of interrogation by the secret police.
     
  12. Coanda

    Coanda Registered

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    Tested on the new beta 64bit build. The plugin doesn't work.
     
  13. MMartin

    MMartin Registered

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    I can't drive without this plugin...I hope that Seb will update his fantastic job :)
    And now with the latest AMD driver you can come back to rF2;)
     
  14. magicfr

    magicfr Registered

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    I'll test this W.E.

    I have to make my plug again from scratch because my main PC is broken I had to send it to support and I forgot to make a copy of my source code.
    So , I should be able to release something W.E. of next week ( July 11th ).

    Even if I'm not driving in rf2 anymore, I should at least update my current plug.

    Cheers,
    Seb
     
  15. woochoo

    woochoo Registered

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    Hey, thanks!
    That's a really positive attitude :)
    I like this plugin, and I look forward to an update
     
  16. Coanda

    Coanda Registered

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    +1. Smooth moves. Cheers for the effort. Especially as you have to start again..
     
  17. alpha-bravo

    alpha-bravo Registered

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    Good news :) Thx
     
  18. Deadpedal

    Deadpedal Registered

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    Best news to see you back here and committed to your plugin. I hope you see fit to continue to develop it for rf2, but if not, I still need to thank you for this 64 bit effort and all your past work too. IMO, RealHeadMotion Plugin is a visionary work.
     
  19. MMartin

    MMartin Registered

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    This is a good news Seb, you are rigth. I'm also happy to do a small donation for your job as a little support in advance.
    Thank you.
     
  20. magicfr

    magicfr Registered

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    Some news,

    So like I said I had to recode from scratch, So now it's working again, with XML config, and 4 filtering type to choose, for each angles, Pitch and roll:

    LockToCockpit : Angle is lock to car cockpit
    LockToWorldHorizon : Angle is lock to world horizon ( so always straight )
    InertiaFiltering : Angle is filtered using an inertia alogrithm technique
    LinearRegressionFiltering : Angle is filtered using a linear regression

    Also added a min angle where the head is lock to world horizon until angle > angle min.

    But I can't release yet, because I don't manage to make it work on x64 version.
    I manage to compile my x64 target, it is called correctly from rFactor2 , but all telemetry info are not good, I still didn't figured out why.

    I hope I'll find out before tomorow evening.

    Cheers,
    Seb
     
    Last edited by a moderator: Jul 5, 2014

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