Seems to be working for me in B101, looking forward to RealHeadMotion2 though. As others have said it's a great plugin.
I tested again this morning and it works, I think I messed up thing with RealHeadMotion2 dll in my plugin folder
Since I updated to 85, plugin didnt seem to work. Plug came on, but no visual difference to be seen. Reading the above, it seems a full install is needed, so thats what Ill do for 101 and I will post result asap.
Just did a clean 101 install, I applied 1.02 plugin and everything works again fine. Thank you magicfr (now wheres that 2.0)
Does this plugin change the way that the drivers look during a replay as well? In the standard sim, I can't stand how rigid the drivers are when you see how fantastic everything else looks. You've got tire deforming physics which you can see in the replay, but if there's an impact on something, it looks like the drivers head may snap off.
after update to 101, I dont notice movement of braking and acceleration any longer. great news about version2, keep going please!
As you can see from other user's post, seems that a full resintall after rf2 90 make thinks work again.
Real Head Motion 2 WIP. - Finished conversion to 3D 5DOF - Finished communication between GUI C# and DLL plugin C++ - Added min / max angle decorator - Time table for car angle and horizon angle in world Next in my TODO LIST - Change the horizon smoothing from car angle, or offer different methods, to fit people need/preference. Later in my TODO LIST. - Editor mode to change ragdoll parameters : --- min/max angle --- min/max body motion up/down --- spring --- muscle spring --- muscle reaction time Even Later TODO - load/save profiles - wind It was very hard to synchronise both video, especially, the ragdoll video was not realtime .. grrr.
Do you still have this problem? Can you check ini file? maybe I uploaded an Ini file with G force disabled :/
Can't wait for V2! V1.02 is already such a blast! Thanks magicfr! You should propose ISI to implement your plugin in the next build!
I don't think it is technically possible as they both ( RHM plugin and Track IR plugin ) use the same function to move the head. About RHM2, it's a bit on pause ATM, with last rF2 build I lost like 20fps, so I'm a bit demotivated