Same , Just spent $700 on another gtx 580 extreme edition so I can run high fraps with graphics maxed out, hehe turns out rFactor2 doesn't like SLI
SLI will be enabled rFactor2 will utilize SLI. A rep from Nvidia is working with ISI to make that happen and a lot more including 3D and multiple screens. He posted a message on the rFactor2 beta forum stating clearly that it will happen... Mike
NVidia released a new driver yesterday. But rFactor2 is not in the added SLI-Profiles... Let's hope and test... If the next Nvidia driver release will take another 3 months, they just might get it done before the final Release of rF2...
currently running 2 asus gtx580's in sli and a i7 960 @ 3.8 and tbh i doubt the cards run in full sli mode, 99% on first and 10% on 2nd so i think sli inst yet fully compatible
Running with GTX570 SLI (CPU: Amd Phenom2 955be 3.2GhZ) Forceware 296.10. Everything maxed. Running smoothly even with 3d Vision. There was a huge stuttering issue caused by Vertical sync. I disabled it from Nvidia Control Panel and now its working as it should work.
Any more interest in this thread? As anybody found an answer to this problem. I run SLI 2x GTX560ti 2Gb each, i7 2600 32Gb ram get between 45-70fps on Lime Rock. Better on some other tracks, but graphics not maxed out so would like to see why this won't run as I think it should. I know it is beta but why so long in getting it somewhere right? I ran RF1 in SLI with very high fps and also iracing is great. We just wait I suppose.......
I have 2xGTX680 in SLI. I found that lapping the Brabham around Lime Rock (no other cars) with everything maxed made my FPS dip into the low 50's high 40's at turn 2. Switching environment reflections off helped it stay at 60fps vsynced. Instead of sticking with that, I disabled SLI, turned environment reflections back on and its back to 60fps max again. SLI has negative scaling in rf2 at this point (Build 125) and by the looks of it , isn't going to change anytime soon
Thanks for the reply. I'll keep at SLI at this stage I get 60fps with most things on high so looking ok. Will be pleased when the developers get to looking at the SLI users which I should imagine is quite high as multi screens are becoming much more common now.
Tested yesterday, 10 IA, Lime Rock Park, with Skip Barber Regional. SLI active : 40 FPS maxi, and BIG suttering, unplayable SLI disable (one card active) : 40-50 FPS and no suttering. Last nVidia drivers and build 125 (updated from fresh 118 install). So not improvement on SLI point on rF2 and last build.