We have templates of cars to paint, (need wireframe layer on the megane tho) but where can we put the completed files (i assume dds) to see them in game???
is it possible to get the example MAX files for 3DSMAX8 version compatible? Cannot open the example max files with my old version...
Great Idea to puplish modding documentation and tutorials first I have to study all the doc files and turorials
I've just tried to play with a cornerworker rig...but for now I can't get it to work. As the TrackTechnolgy pdf said, I had positioned the cornerworker istance on the trackside and the pivot at the world origin (0,0,0). After this, I exported my istance with the Fix Bones Names checked; Then...I've tried to export the various ANM files from original models...but when I test the track I've a "not enough bones..." error...and the cornerworker doesn't move at all. I noticed that the ANM files exported from original .max models are very light...with a max of 26KB instead the 981KB of your original ANM inside MAS. BTW this is the .SCN section: Instance=CornerWorker_001 { MeshFile=CornerWorker_001.gmt CollTarget=False HATTarget=False AnimFile=CW_FLAGDOWN.ANM AnimFile=CW_FLAGHELD.ANM AnimFile=CW_FLAGWAVE.ANM AnimFile=CW_SAFETYCAR.ANM AnimFile=CW_VICTORY.ANM } After various test I've tried to use the ANMs files from your original tracks, and the track load without the "not enough bones" error....but this is the result: View attachment 1173 A flying multicolored monster....that really scared me! Anybody from ISI can help me to understand? Tnx!
Max 8 is giving me a error when I try to load the tutorial files telling me that there is a unknown class no stand in:super ID=B60 blah blah. What could the problem be other than me being stupid. Cheers
Tuttle, I'd suggest making your own thread and being specific about where you're stuck and I'm sure someone will stop by to answer your questions.
Are there any chance that we will get some basic animations from ISI's track like animated flags or we should do it ourself? It would be nice to have some basic stuff from ISI because it can improve our work and save our time which means more tracks and higher quality
DAZ Studio is now free and comes with incredible poseable 3d people and can animate and export to Max. just made this in a few minutes. nsfw he's nekid View attachment 1515
Wow... That's pretty high polycount there... I wonder if it's reasonable to use that in game without reducing polycount, alot... Cheers!
For sure, you don't need hi-poly feet and hands, until you want to have naked driver, without racing clothes
that one is 75k polys in Max optimize took it down to 50k still way too high. haven't figured out how to make sure pivot points come with it. View attachment 1516
Tim, could you get some minor "documentation" regarding XML results files? I'm have awful times trying to understand the logics of <Stream> nodes. And also still can't understand what <LapRankIncludingDiscos> means.