rFactor 2 WIP Screenshots

Discussion in 'News & Notifications' started by 88mphTim, Oct 7, 2010.

Thread Status:
Not open for further replies.
  1. ZeosPantera

    ZeosPantera Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,397
    Likes Received:
    14
    God I hope not. Has to be something really nerdy.. or hes just messing with us. DAMN YOU ISI PROTAGONISTS!
     
  2. mianiak

    mianiak Registered

    Joined:
    Oct 5, 2010
    Messages:
    691
    Likes Received:
    46
    It has to be something that is hard to notice in a still shot, maybe it's those palm trees in the top right corner blowing around in the wind?
    Also I don't see a racing line and the splotches on the track look like water drying up?
     
  3. RT1971

    RT1971 Registered

    Joined:
    Oct 5, 2010
    Messages:
    22
    Likes Received:
    0
    The only weird thing I can see in these vey nice shots is the guard rail under the camera isn't attached to the posts, and your using two horizons for parralax effect.
     
  4. RaceDepartment Hardware

    RaceDepartment Hardware Registered

    Joined:
    Oct 6, 2010
    Messages:
    8
    Likes Received:
    0
    Really impressed with the WIP pics so far! :D

    Showing alot of promise, just hope we dont have to wait too much longer lol :cool:
     
  5. mjmueller

    mjmueller Registered

    Joined:
    Oct 5, 2010
    Messages:
    64
    Likes Received:
    0
    I think the revelation was the working Pit lights. This would be really cool to add the funtion of closing the pits.

    mj
     
    Last edited by a moderator: Oct 8, 2010
  6. Pandamasque

    Pandamasque Registered

    Joined:
    Oct 5, 2010
    Messages:
    160
    Likes Received:
    2
    Isn't it in rF1 already? I remember I was testing the SC feature some time, missed the red light under the full course yellow ago and got penalized for pitting.
     
  7. MaXyM

    MaXyM Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,774
    Likes Received:
    29
    mjmueller,
    please don't write on a high ;)
    It's your second quite 'strange' post for the last few minutes ;)
     
  8. Willie

    Willie Registered

    Joined:
    Oct 8, 2010
    Messages:
    22
    Likes Received:
    0
    A ver si sale ya!...
     
  9. GeraArg

    GeraArg Registered

    Joined:
    Oct 4, 2010
    Messages:
    604
    Likes Received:
    1,066
    Scott will be added an option to saturate or desaturate the colors?
    It would be a great option to optimize the game a taste of each person... :)
     
  10. ZeosPantera

    ZeosPantera Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,397
    Likes Received:
    14
    Not the worst Idea I have ever heard. I think an in-game Brightness, Contrast, Gamma adjustment with a predefined test pattern would be best. Too few have their monitors properly calibrated and even still DirectX can screw up brightness and contrast. Killing Floor has those in-game adjustments and it does help.
     
  11. McKafre

    McKafre Registered

    Joined:
    Oct 5, 2010
    Messages:
    1
    Likes Received:
    0
    Things that I see in screen2.jpg:

    - The Safety Car line just before the last corner
    - Cones in the Pit entry ??

    umm
     
  12. Lenniepen

    Lenniepen Registered

    Joined:
    Oct 5, 2010
    Messages:
    225
    Likes Received:
    38
    That is not the Pit entry, look where it leads to :p
    The Pit entry is around the corner
     
  13. GeraArg

    GeraArg Registered

    Joined:
    Oct 4, 2010
    Messages:
    604
    Likes Received:
    1,066
    The worst response I've read. The contrast and brightness is slightly different from the color saturation... ;)
     
  14. ZeosPantera

    ZeosPantera Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,397
    Likes Received:
    14
    Well have saturation AND Brightness, Contrast and Gamma. Why JUST do saturation?
     
  15. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    It's the grass texture. I can't see any tile effects.
     
  16. Taxi645

    Taxi645 Registered

    Joined:
    Oct 5, 2010
    Messages:
    57
    Likes Received:
    0
    I'd like saturation and contrast control very much as well. I don't understand though why the rain screenshots seem to have realistic saturation and the sunny screenshots have the usual cartoony/over saturated/overly warm look?

    [​IMG]

    [​IMG]


    Not saying mine is necessarily perfect, just the original leaves quite a bit to be desired concerning realistic colours and contrast.
     
    Last edited by a moderator: Oct 10, 2010
  17. ZeosPantera

    ZeosPantera Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,397
    Likes Received:
    14
    Yeah yours is a bit green.. Kind of like scenes from the matrix.
     
  18. Jan Kohl

    Jan Kohl Registered

    Joined:
    Oct 5, 2010
    Messages:
    10
    Likes Received:
    0
    Take a break, dude. This is W-I-P...you know what that means, correct?

    Frankly, I usually pay very little attention to WIP shots anyway. They typically change before any release, and as TW mentioned, they can vary greatly depending on the machine and graphics settings.

    Cheers!
     
  19. shum94

    shum94 Registered

    Joined:
    Oct 5, 2010
    Messages:
    375
    Likes Received:
    0
    I'll buy rFactor 2 anyway Jan even if i dislike the ISI content. And i think ISI should charge way more than for rFactor 1 if rF 2 is the same idea. 36 € for rFactor 1 is given. Make it 75 € they deserve it.

    I just dont get why snapshots are taken when the track obviously is looking like some rfactor track. Mills rFactor 2 looks more polished.

    piXsim Nogaro for rFactor is looking way better than most of what preview showed us.
     
  20. ZeosPantera

    ZeosPantera Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,397
    Likes Received:
    14
    I have to say the reason I think they haven't drastically changed how rfactor looks is because if your an rFactor fan vs say a toca or GTR or iRacing fan it is because of the "feel". The way the world is rendered is a big part of why I chose rFactor over the rest. Everything else felt too sharp or dark. It is an almost impossible idea to put into words. Basically if you can look at two screenshots of the same car and know what sim each is from with no UI involved then the games have a distinct "feel". And you don't want to change that up too much!
     
Thread Status:
Not open for further replies.

Share This Page