In the past, a long long time ago, before it was encrypted, we could find these values with CarStat. How do we find this now for official mods that have had their data encrypted? This was always very useful for setting up better LED shift points and brake ducts and the like.
I know it's only a workaround... but you could analyse telemetry to find out. I.e. engine torque through the rev range if available, or low-gear/speed long G force. Brake temps x brake application vs long G for braking. (probably set a minimum brake threshold) Also, since the cars are real, the brake temp range will likely be typical for the materials used.