Released January RC Update #1

Discussion in 'News & Notifications' started by Paul Jeffrey, Jan 27, 2023.

  1. Paul Jeffrey

    Paul Jeffrey

    Joined:
    May 21, 2016
    Messages:
    660
    Likes Received:
    4,336
    New build update time!

    Build: 10419030
    Dedi: 10419038

    Details:
    • Added toggle for motion blur
    • Added various missing materials for motion blur mask
    • Fix for incorrect names in ui workshop items
    • New feature to scrape workshop item names
    • Fixes for local content trying to re-install on restart and workshop items remaining subbed after a failed uninstall
    • Fix for stuck popup in start up with auto updates disabled
    General
    • Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.
    • Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
    Physics
    • New electric motor implementation (used for BTCCcars) including
      • Electric Motor map - Added to onboard controls (not in gui yet)
      • Regeneration map - Added to onboard controls (not in gui yet)
      • Push to Pass map - Added to onboard controls (not in gui yet)
    • Updated p2p system with new options to accommodate BTCC:
      • Time limit per lap
      • Minimum gear activation requirement
      • Minimum time between activations
      • Turn off when crossing start/finish
    • Fixed bug where SteeringInnerTable wasn’t always properly applied
    Graphics
    • Tweaked PostFX profiles for more realistic depth of field on broadcast cameras
    AI
    • Improved management of driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
    • Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
    • Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
    • Fix for AI being prevented from passing when pitting in on a race lap
    HUD
    • Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.
    Package Management
    • Package states now show as orange when an operation is in progress
    Modding
    • Added fuel to various ModDev debug screens (Driver and Vehicle screens)
    • Added new cockpit elements:
    • BoostMotorTempDigit
    • BatteryLevelDigit
    • P2PActivationsThisLap
    • P2PActiveTimeThisLap
    • P2PACTIVE_LED
    • P2PAVAILABLE_LED
    Known issues
    • Installing items from the content page requires a second request to install via the "updates" page
    • Cancel updates button is unresponsive
    • Motion blur does not work without SSR set to medium or higher
    • Motion blur sometimes activates when it should not
     
    Last edited: Jan 27, 2023
    Rui Santos, Nick9320, Emery and 33 others like this.
  2. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    THIS really adds to the Q1-23 drop. !!!
     
  3. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    948
    Likes Received:
    2,171
    "Fix for AI being prevented from passing when pitting in on a race lap"

    Huge :)
     
  4. Deups

    Deups Registered

    Joined:
    Jan 27, 2023
    Messages:
    2
    Likes Received:
    2
    Don't work for VR!![​IMG]
    [​IMG]
     
  5. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    +1
    That line in the release notes should have been in BOLD letters!
     
    Flatspotter and Bostrom like this.
  6. Manfredk2

    Manfredk2 Guest

    Fantastic work on this. Every car now sets a qualifying time. Thanks, S397 :)
     
    Emery, svictor, sampopel and 2 others like this.
  7. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    851
    Likes Received:
    971
    VR launcher should be fixed (it didn't work initially - sorry)
     
    Reiche and r00b Driver like this.
  8. RaceNut

    RaceNut Registered

    Joined:
    May 21, 2013
    Messages:
    659
    Likes Received:
    539
    VR Launch question: Does the VR Launch option automatically adjust for resolution if different from monitor resolution?
    Or do we still need to change resolution in the Graphics Settings Launch option first?
     
  9. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    851
    Likes Received:
    971
    At present it does not change the monitor resolution.
     
    RaceNut likes this.
  10. Woodee

    Woodee Registered

    Joined:
    Oct 4, 2010
    Messages:
    4,004
    Likes Received:
    1,058
    doesn't apply vr headset res. Steam vr controls that.
     
  11. Heiko Kolvenbach

    Heiko Kolvenbach Registered

    Joined:
    Nov 20, 2016
    Messages:
    6
    Likes Received:
    5
    What are the parameters for the p2p and where do we find them ?
    For this :
    Time limit per lap
    P2PActivationsThisLap
    P2PActiveTimeThisLap
    P2PACTIVE_LED
    P2PAVAILABLE_LED

    A little explanation in general for new things would be good :D
     
    Last edited: Jan 27, 2023
    DA likes this.
  12. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    Another great QoL improvement. Make things clearer and simpler for the driver. THANKS!

    • Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.
     
    DA likes this.
  13. mixer61

    mixer61 Registered

    Joined:
    Dec 26, 2011
    Messages:
    553
    Likes Received:
    149
    I was already running the game via Pitool (Pimax driver).......
     
  14. CeeBee

    CeeBee Registered

    Joined:
    May 24, 2020
    Messages:
    207
    Likes Received:
    124
    hopefully someone in dev team thought to use different versions of configdxd11 file like a configdx11_VR. as the settings used between the two can be wildly different in terms of resolutions, refresh rates, aliasing etc. Running full toss triple screens with VR will blow up most computers..

    edit: just checked. no.. no they didn't.. still only my manual files I have to switch between in the folders. This is not that hard to think through I would have thought..
     

    Attached Files:

  15. Havner

    Havner Registered

    Joined:
    Jul 14, 2020
    Messages:
    359
    Likes Received:
    356
    Why can't those elements and others added long time ago like ABS, TC, BB and recently added new LEDs for wheel slip be added to HUD elements in ModDev as well?
     
  16. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Yep...need to test a track before release...and I can't. Hopefully this will be fixed soon.
     
  17. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    With this Release Candidate there now is about a 5 to 10 second delay after clicking the Screen to start and when the full menu finally displays. Just the header tabs display.

    upload_2023-1-27_14-52-6.png
     
  18. juanchioooo

    juanchioooo Registered

    Joined:
    May 16, 2016
    Messages:
    2,242
    Likes Received:
    1,649
    Does it work with the release candidate?
     
  19. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    This post was about the AI not getting stuck when the faster AI was planning on pitting. I had to completely re-write it. Originally, in practice, I saw a car still get stuck. But in an offline AI race, I saw two examples of faster cars, on their In-Lap for fuel, pass slower cars that would have trapped them in the past.
    THANK YOU S397!
     
    Last edited: Jan 28, 2023
    r00b Driver and Manfredk2 like this.
  20. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    Does this mean we should expect at least one more Release Candidate "UPDATE" before the Quarterly release?
     

Share This Page