This has happened a couple of times now, when I've tried the GTE cars I've had an issue occur shortly after the first lap. With headphones, all sounds good for the first time around, but gradually on the 2nd lap the sound starts dropping out and I begin hearing more background sounds like transmission etc rather than the engine. The further along I go, the worse the sound breakup becomes. Till it sounds like a very bad AM radio at the furthest extent of it's signal range. Static, drop outs, and the car behind me sounds much more prominent than my own. For example, heading into the chicane at the Daytona Road Course, as I complete the first left/right turn, I hear a following car begin to brake and downshift...VERY CONFUSING. I haven't spent much time isolating the cars yet, but the Mini has not done this, nor any of the BTCC cars. I thought the sound issues with dropouts etc was fixed in one of the previous updates. Anyone else having issues?
I could not reproduce this with AM GTE at Daytona RC but i had had 2 or 3 times a similar issue with the 992 Cup at Mount Panorama (while AIW testing). My own car sounded "thin" as like threre are some sounds or frequencies from the engine sounds are missing. Engines for the opponent cars were louder audible as usual. But as written this was only 2 or 3 times
I'll see if I can get more testing done shortly, specifically Solo practice vs multiple brands group vs. single make group. One thing I neglected to mention, I was using 50 AI cars. I have managed some testing and with 20 mixed AI GTE/LMP2(the same grouping I had when the sound collapsed) I have gotten up to 20 cars with no sound issues. So it may be related to how my system handles larger fields. Out of time now, but later I'll get back to this.
Somewhere between 40 and 48 cars the sound collapses. I ran 40 mixed lmp2/GTE without any problems. Bumped it up to 48 AI and it repeated the same broken sound from before. Guess I'll look into upgrading the drivers for my motherboard to see if that helps.
Updating the drivers apparently solved the issue. After a short test with 48 AI cars, everything sounded as expected. Darn! I didn't even get to the part where I DEMAND S397 fix this....in 1 hour....