Im rather too busy for that at the current moment unfortunately. It would easily be 1-2 month job to finish it up with new stuff.
I was thinking that Trollray has now a bit more free time on his hands and might be willing to give a hand there if you did not mind... Caeser's Palace ditto.
Hello Stunning ! It's a sport to drive but what a pleasure! Very nice work but just a small remark in relation to the noise of the brakes, it sounds like we are sharpening a knife...
Hi, some lillte tweaks on 1988 cars released. Garage spots are corrected, ai performances tweaks, car damage more sensitive to shocks. Now hitting a wall will destroy your car. Hey, these are f1 Cheers
New version uploaded! https://steamcommunity.com/sharedfiles/filedetails/?id=2295224315&searchtext= 0.4 - Added new car: McLaren MP4/2C v1.15 with full physics and sound - Benetton B186 updated to v1.15 - Brabham BT55 updated to v1.15 - Added new shift protection via upgrades. Cars now require clutch to shift when using h-pattern option. Added mis-shift sound for H-Pattern mode - Various sound fixes and improvements - Recalculated inertia boxes - Tweaked default setups - Removed viscous coupling from differentials - Reduced tyre blanket effectiveness - Reduced tyre ground conductivity - Added rear brake duct settings
Me and Trollray have considered uploading each car separately to the workshop. There's a couple of reasons; - Some will only want a few cars. - It is the standard way to to do it following s397's example. And I think it is better presented this way. - It's good for promoting the mod..When we add a new car to this pack in yhe form of an update, it doesn't get nearly the same viewings as a brand new mod being uploaded to the workshop. And having multiple steam pages has a compounding effect for promoting the whole pack. File size is an issue and is preventing this at the moment - there are some low hanging fruit to help with that. Anyway there's an idea for the future of the mod.
I know this was a small complaint when we used the trackpack for some events in the RD Club. "Why do we have to download such a huge pack to use one track". I just said that we will be using more than one track, once, better to get it all right away. But it's likely a good idea to get eyes on the new releases indeed!
HI! The mclaren is very nice, but the porsche tag engine sound is not very realistic. Thanks for this great mod, and keep up the good work
Thank you for the feedback Rob. I was hoping no one would notice but the Mclaren sound is actually the sound that will be used for the Lotus, or very close to it. I had alresdy made a good start on the physics of the McLaren and it made sense to get that car out next. It makes a good pace setting car and will help me balance out the rest of field. I've yet to sample any Tag engine sounds but have a few great sources and I fully intend on making that for the Mclaren, perhaps when the Lotus is released. I did already have a v6 engine soundset that I deemed 'close enough', and so that's what we've got for now. I hope that's something like good news.
Awesome! Mclaren easiest to drive of all three (Benneton, BMW), but so good, especially in VR with noise cancelling headphones (shifting sound) and vibration. If only the mirrors could be adjusted separately it would be near perfect. I think I need a proper shifter (only paddle shifters on my wheel right now) to make the experience even more immersive...
Small question, could you change the onboard cam? The current one is rather useless. Suggestion: Something like the Formula Renault3.5 would be much better. If it is possible! https://ibb.co/tD1kGVQ https://ibb.co/qYxzxDN
I'll add these to the to do list. I'm not completely sure if the mirrors can be split at this stage but I'll try my best.
@doddynco Mirrors can be splitted quite easily without remapping them by renaming the object like this. So instead of the Mirrors being a single same object 011_MIRROR.gmt I splitted the object to 2 and called them 011_lmirror_in.gmt for left mirror and 011_rmirror_in.gmt for the right mirror. the material mapped is still called MIRROR. so as long as you call the objectname with Lmirror and Rmirror it should automatically work. i dont remember is the _in a mandatory thing but its how the skipbarber is setup. At minimum you can just have the MIRROR surface itself be seperate object for each side and name it like that if you want to keep the cockpit otherwise unified. That should be fairly easy thing to do and should not take longer than 1-2 hours to do at max i think. Btw nice work with the Mclaren car
`The McLaren is a great addition to the mod. - Added new shift protection via upgrades. Cars now require clutch to shift when using h-pattern option. Added mis-shift sound for H-Pattern mode There's an issue with the H pattern shifting though. You can't jump gears on the downshift: 6-4-2 etc. The H pattern is acting like a sequential shift, you need to go through every gear -up and down. Might not be a big deal to some but is a an issue nonetheless.
Thank you Not sure I can fix this. It's a limitation with the new shift protection feature. I sort of expect this to be fixed at some point though as people have made the same comment about the new Caterham. Actually I'm hoping that they expand the shift protection feature so that you can't get out of gear, but can still go into a gear above a certain engine torque threshold - this is what we need to simulate a Hewland style box properly. It would also be great of they can provide a telemetry output for this 'block', as this would make it possible for shifter hardware developers to create a realistic dog box. Might sound like a minor thing until you realise that most(?) racing cars between 1960 and 2000 used this system.
This is why i like to work with @doddynco. So much passion and knowledge put together in a sense of detail. Fantastic work on this new beast !! CHeers