F1 80's Mod project seasons pack (historical demo released)

Discussion in 'Vehicles' started by trollray, Apr 27, 2020.

  1. EmperorOfFinland

    EmperorOfFinland Registered

    Joined:
    Jan 26, 2021
    Messages:
    501
    Likes Received:
    1,098
    Im rather too busy for that at the current moment unfortunately. It would easily be 1-2 month job to finish it up with new stuff.
     
    pascom likes this.
  2. vava74

    vava74 Registered

    Joined:
    Dec 14, 2020
    Messages:
    839
    Likes Received:
    1,100
    I was thinking that Trollray has now a bit more free time on his hands and might be willing to give a hand there if you did not mind...
    Caeser's Palace ditto.
     
  3. herve

    herve Registered

    Joined:
    Oct 22, 2020
    Messages:
    173
    Likes Received:
    363
    Hello
    Stunning ! It's a sport to drive but what a pleasure! Very nice work but just a small remark in relation to the noise of the brakes, it sounds like we are sharpening a knife...:)
     
    doddynco likes this.
  4. trollray

    trollray Registered

    Joined:
    Jun 13, 2011
    Messages:
    494
    Likes Received:
    1,875
    Hi, some lillte tweaks on 1988 cars released.
    Garage spots are corrected, ai performances tweaks, car damage more sensitive to shocks.
    Now hitting a wall will destroy your car. Hey, these are f1 ;)
    Cheers
     
  5. doddynco

    doddynco Registered

    Joined:
    Dec 13, 2017
    Messages:
    574
    Likes Received:
    1,217
    New version uploaded!

    https://steamcommunity.com/sharedfiles/filedetails/?id=2295224315&searchtext=

    0.4

    - Added new car: McLaren MP4/2C v1.15 with full physics and sound

    - Benetton B186 updated to v1.15

    - Brabham BT55 updated to v1.15

    - Added new shift protection via upgrades. Cars now require clutch to shift when using h-pattern option. Added mis-shift sound for H-Pattern mode

    - Various sound fixes and improvements

    - Recalculated inertia boxes

    - Tweaked default setups

    - Removed viscous coupling from differentials

    - Reduced tyre blanket effectiveness

    - Reduced tyre ground conductivity

    - Added rear brake duct settings

    Mclaren.png
     
    Last edited: Feb 15, 2023
    atomed, vava74, svictor and 15 others like this.
  6. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    ooooooh la la!!
     
    pascom and doddynco like this.
  7. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    338
    Likes Received:
    249
    Today is a great day. Thanks for your hard work.
     
    pascom and doddynco like this.
  8. Petethepawn

    Petethepawn Registered

    Joined:
    Nov 15, 2019
    Messages:
    180
    Likes Received:
    96
    Amazing - awesome can’t wait to try.
     
    pascom and doddynco like this.
  9. doddynco

    doddynco Registered

    Joined:
    Dec 13, 2017
    Messages:
    574
    Likes Received:
    1,217
    Me and Trollray have considered uploading each car separately to the workshop. There's a couple of reasons;

    - Some will only want a few cars.

    - It is the standard way to to do it following s397's example. And I think it is better presented this way.

    - It's good for promoting the mod..When we add a new car to this pack in yhe form of an update, it doesn't get nearly the same viewings as a brand new mod being uploaded to the workshop. And having multiple steam pages has a compounding effect for promoting the whole pack.

    File size is an issue and is preventing this at the moment - there are some low hanging fruit to help with that.

    Anyway there's an idea for the future of the mod.
     
    Last edited: Feb 15, 2023
    svictor, Lars, pascom and 4 others like this.
  10. Myrvold

    Myrvold Registered

    Joined:
    Jan 9, 2012
    Messages:
    263
    Likes Received:
    351
    I know this was a small complaint when we used the trackpack for some events in the RD Club. "Why do we have to download such a huge pack to use one track". I just said that we will be using more than one track, once, better to get it all right away.
    But it's likely a good idea to get eyes on the new releases indeed! :)
     
  11. Roberto Siragusa

    Roberto Siragusa Registered

    Joined:
    Jul 3, 2018
    Messages:
    39
    Likes Received:
    26
    HI! The mclaren is very nice, but the porsche tag engine sound is not very realistic. Thanks for this great mod, and keep up the good work
     
    doddynco likes this.
  12. doddynco

    doddynco Registered

    Joined:
    Dec 13, 2017
    Messages:
    574
    Likes Received:
    1,217
    Thank you for the feedback Rob. I was hoping no one would notice but the Mclaren sound is actually the sound that will be used for the Lotus, or very close to it. I had alresdy made a good start on the physics of the McLaren and it made sense to get that car out next. It makes a good pace setting car and will help me balance out the rest of field. I've yet to sample any Tag engine sounds but have a few great sources and I fully intend on making that for the Mclaren, perhaps when the Lotus is released. I did already have a v6 engine soundset that I deemed 'close enough', and so that's what we've got for now. I hope that's something like good news.
     
    Lars, Hazi, pkelly and 1 other person like this.
  13. AKR

    AKR Registered

    Joined:
    Oct 26, 2022
    Messages:
    119
    Likes Received:
    46
    Awesome! Mclaren easiest to drive of all three (Benneton, BMW), but so good, especially in VR with noise cancelling headphones (shifting sound) and vibration. If only the mirrors could be adjusted separately it would be near perfect. I think I need a proper shifter (only paddle shifters on my wheel right now) to make the experience even more immersive...
     
    Lars, pkelly and doddynco like this.
  14. Luprosx

    Luprosx Registered

    Joined:
    Apr 6, 2013
    Messages:
    240
    Likes Received:
    156
    Small question, could you change the onboard cam? The current one is rather useless.
    Suggestion: Something like the Formula Renault3.5 would be much better.
    If it is possible!

    https://ibb.co/tD1kGVQ
    https://ibb.co/qYxzxDN
     
    doddynco likes this.
  15. doddynco

    doddynco Registered

    Joined:
    Dec 13, 2017
    Messages:
    574
    Likes Received:
    1,217
    I'll add these to the to do list. I'm not completely sure if the mirrors can be split at this stage but I'll try my best.
     
    pascom, trollray and Lars like this.
  16. EmperorOfFinland

    EmperorOfFinland Registered

    Joined:
    Jan 26, 2021
    Messages:
    501
    Likes Received:
    1,098
    @doddynco

    Mirrors can be splitted quite easily without remapping them by renaming the object like this.

    So instead of the Mirrors being a single same object 011_MIRROR.gmt I splitted the object to 2 and called them 011_lmirror_in.gmt for left mirror and 011_rmirror_in.gmt for the right mirror. the material mapped is still called MIRROR. so as long as you call the objectname with Lmirror and Rmirror it should automatically work. i dont remember is the _in a mandatory thing but its how the skipbarber is setup.

    At minimum you can just have the MIRROR surface itself be seperate object for each side and name it like that if you want to keep the cockpit otherwise unified. That should be fairly easy thing to do and should not take longer than 1-2 hours to do at max i think.

    Btw nice work with the Mclaren car :)
     
    Lars, David Short and doddynco like this.
  17. Redvaliant

    Redvaliant Registered

    Joined:
    Oct 9, 2010
    Messages:
    57
    Likes Received:
    52
    `The McLaren is a great addition to the mod.

    - Added new shift protection via upgrades. Cars now require clutch to shift when using h-pattern option. Added mis-shift sound for H-Pattern mode
    There's an issue with the H pattern shifting though. You can't jump gears on the downshift: 6-4-2 etc. The H pattern is acting like a sequential shift, you need to go through every gear -up and down. Might not be a big deal to some but is a an issue nonetheless.
     
    Lars and ApexModding like this.
  18. doddynco

    doddynco Registered

    Joined:
    Dec 13, 2017
    Messages:
    574
    Likes Received:
    1,217
    Thank you :)
    Not sure I can fix this. It's a limitation with the new shift protection feature. I sort of expect this to be fixed at some point though as people have made the same comment about the new Caterham.

    Actually I'm hoping that they expand the shift protection feature so that you can't get out of gear, but can still go into a gear above a certain engine torque threshold - this is what we need to simulate a Hewland style box properly. It would also be great of they can provide a telemetry output for this 'block', as this would make it possible for shifter hardware developers to create a realistic dog box. Might sound like a minor thing until you realise that most(?) racing cars between 1960 and 2000 used this system.
     
    Last edited: Feb 16, 2023
    Lars and trollray like this.
  19. trollray

    trollray Registered

    Joined:
    Jun 13, 2011
    Messages:
    494
    Likes Received:
    1,875
    This is why i like to work with @doddynco.
    So much passion and knowledge put together in a sense of detail. ;)
    Fantastic work on this new beast !!
    CHeers
     
    davehenrie, doddynco and atomed like this.
  20. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    Both should be labeled WRONG Cam! :)
     
    doddynco likes this.

Share This Page