Yer I will. I'm looking forward to more of these car sets. They are amazing. I see from an earlier post that you are thinking of doing a Tasman car set. That would be fantastic. I'm not fanatical about historical accuracy, different colours and cockpits and the driver's and manufacturer's name is enough. Like I said, these 60's and 70's mod are going to provide some cool car sets.
updated trackpack F1 1972 Trackpack: 01. Buenos Aires Link or modern (n.15) Link 02. Kyalami Link 03. Jarama Link 04. Montecarlo Link 05. Nivelles 06. Charade 07. Brands Hatch Link or payware Link 08. Nurburgring (tourist layout) Link or payware Link 09. Osterreichring Link 10. Monza Link 11. Mosport Link 12. Watkins Glen (boot nc) Link A good substitute for missing tracks: 05. Zolder Link 06. Rouen Link F1 1972 non championship races: Interlagos Link Silverstone (1975 layout) Link Oulton Park (no chicane layout) Link Vallelunga (classic layout) Link Other suggested tracks: Riverside (long layout) Link Bridgehampton Link Zandvoort (payware 1967 layout) Link Mont Tremblant (grand prix layout) Link Edit: for Kyalami you can find links on the web. PM me if you need
Ok folks I am off on a break for a while so I thought I would share 1970 season so far, its very much a beta with lots of placeholder helmets etc but its certainly drivable, you get 19 cars, skins are close or as best as can be done with different models, also big thanks to @seamount for starting this project and of course @ChiefWiggum for the brilliant mod and skins he did for 1970. Its a MAS install just install it in your most recent folder inside the F1_70's_Style folder see my posts above if you have questions its all there. No promises if I will finish this I have a lot happening in real world atm but I do hope to get to maybe 22 or 23 cars but we will see... Have fun https://www.mediafire.com/file/9gtmvdio3ap4non/Formula_One_1970_Teams.mas/file
Ok last update (and spam) before release (and their might be a surprise with the release see how I go ) The grid is set 24 cars to tackle the 1970 season.... still a little bit of work to do, checking all files, update helmets and driver suits (these may not be 100% perfect btw) and some other tasks but its on the way (although I am planning a detour and do some mini skins for a change of pace sorry)...
For those with an eagle eye (or you are an Aussie ) its Tasman Series 1973... I am still finishing up F1 70 but felt like doing a few F5000 skins and I have a soft spot for any Elfin... Stay tuned. With Chiefs mod you can do almost anything ha ha
maybe someone like it.... F1 1967 Style car poster (free to use for all): F1 60's Style mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2806247240 F1 1967 trackpack: 01. Kyalami Link 02. Montecarlo Link 03. Zandvoort (payware) Link 04. Spa Link or league edition Link 05. Rouen* Link 06. Silverstone (similar layout) Link 07. Nurburgring (tourist layout) Link or payware Link 08. Mosport Link 09. Monza Link 10. Watkins Glen (short no chicane layout is similar to 1967) Link 11. Mexico Link F1 1967 non championship races: Brands Hatch Link or payware Link Oulton Park (no chicane layout) Link Other suggested tracks: Mont Tremblant (grand prix layout) Link Riverside (long layout) Link Bridgehampton Link Longford Link Osterreichring Link Dundrod Link Targa Florio Link Isle of Man Link Imola 1972 (payware) Link
I'm loving the mod - but having some serious issues with the mirrors in VR... I appreciate that the mod is pre-release, but wondered if anyone else in VR has the same sort of issues. If I move the seat position so that my virtual head is on the drivers shoulders, the mirrors are seriously distorted (like looking into a deep concave reflector) and pointing way off (mostly sky). To get even a modestly realistic mirror view, I have to move my seat back behind the drivers body. The side mirrors also do not respond to the normal controls - so although the attached screenshot looks OK-ish, you can't tell that there's a massive blindspot and the car in the left mirror is actually two rows back... This is with: Code: "Moving Rearview":2, "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) ...on settings 2 or 3. On setting 1, you kinda get an okish view but non-adjustable. Anybody else having this problem in VR - and is it just a pre-release issue? I've checked some other mods (S397 and 3rd party) and they mostly work - certainly none of the head-position distortion issues. The S397 content (Caterham Academy for instance) is basically perfect and other 3rd party mods have some issues with extreme mirror params being needed for a half-decent view. First image - mirror view with virtual head in correct place above shoulders) Second image - mirror view with drivers head behind virtual body.