[REL] Nurburgring 1967

Discussion in 'Locations' started by Mauro, Jan 4, 2023.

  1. Mauro

    Mauro Registered

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  2. pascom

    pascom Registered

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    Thanks you!!!
     
  3. Mauro

    Mauro Registered

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    some screens:
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  4. Darren Andrews

    Darren Andrews Registered

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    Thank you! Looking forward to trying this out!
     
  5. herve

    herve Registered

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    Really happy to finally find the old Nurburgring. Good job! Then it would be nice to add a little 60s decors all around... Thank you very much
     
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  6. herve

    herve Registered

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    PS: In case or if it takes period advertising images I have quite a few.
     
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  7. Luis Barata

    Luis Barata Registered

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  8. pascom

    pascom Registered

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    :D

    Thanks you for this track, i will try tonight! :cool:
     
  9. Manfredk2

    Manfredk2 Guest

    The xpitout.gmt is at the wrong place. Its middle of the pit lane instead at the end. So you get a penalty at once when jumping in the car for practice.
     
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  10. Johnny Speed

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  11. bears

    bears Registered

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    @Luis Barata very nice track one that was really missing from RF2 thanks for your work and sharing it, a couple of suggestions/requests is it possible to tone down the dust a little seems a little too much for a lush green track in Europe, and also is it possible to have a short cut to avoid doing a full first lap in practice. No drama if not its just great to have this track in RF2 again thank you...

    Ps if you ever have a few minutes and Charade circuit takes your interest that would be amazing no pressure lol :)
     
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  12. Luis Barata

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    Hi Manfredk2 I didn't have any penalties till now and I am racing it for sometime, nevertheless I guess you have an explanation for the XPITOUT position because the end of the pitlane "XPITOUT" (basically needs to be positioned after the WP last connection with last pit). In this case I wasn't using the second building of pits so I positioned the XPITOUT just after the pits, not too far but after the WP last connection with last pit. But as usual I'm open to change it if there is a good explanation for it.

    I have no clue who they are, so nope.

    About the dust that are effects controlled by the game and set in the tdf file, nevertheless the texture it reads is somewhere (I don't know where) so not in position to change it. The first lap is set by the game, as there is no TIME TRIAL, it needs to cross the sectors 1 and 2 and when crossing the Start/Finish line starts the chronometer so as far as I know it is not possible. Charade is not really taking my interest, I once tried to find references of it and found very few, were not enough to start a layout even. This is the problem of some old circuits there are a few references (pictures and videos) and the quality is too bad.
     
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  13. redapg

    redapg Registered

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    I can add the "instant Timing" if you want, just inform me.
     
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  14. Luis Barata

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    Is that "instant timing" set in the track scn/gdb? it sounds more of a game setting.
     
  15. redapg

    redapg Registered

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    No you can do it for every Track.
    Don't you know my instant Timing Mod for the S397 Nordschleife? ;)
     
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  16. Luis Barata

    Luis Barata Registered

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    I don't know, sorry. Please do it, do I need to do anything?
     
  17. Luis Barata

    Luis Barata Registered

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    What do I have to do?
     
  18. redapg

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    No, not yet.
    I will check if there is enough Space, to let the Player the Choice, to use it or not.
     
  19. redapg

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    I will come back to you. ;)
     
  20. Luis Barata

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