Really happy to finally find the old Nurburgring. Good job! Then it would be nice to add a little 60s decors all around... Thank you very much
The xpitout.gmt is at the wrong place. Its middle of the pit lane instead at the end. So you get a penalty at once when jumping in the car for practice.
@Luis Barata very nice track one that was really missing from RF2 thanks for your work and sharing it, a couple of suggestions/requests is it possible to tone down the dust a little seems a little too much for a lush green track in Europe, and also is it possible to have a short cut to avoid doing a full first lap in practice. No drama if not its just great to have this track in RF2 again thank you... Ps if you ever have a few minutes and Charade circuit takes your interest that would be amazing no pressure lol
Hi Manfredk2 I didn't have any penalties till now and I am racing it for sometime, nevertheless I guess you have an explanation for the XPITOUT position because the end of the pitlane "XPITOUT" (basically needs to be positioned after the WP last connection with last pit). In this case I wasn't using the second building of pits so I positioned the XPITOUT just after the pits, not too far but after the WP last connection with last pit. But as usual I'm open to change it if there is a good explanation for it. I have no clue who they are, so nope. About the dust that are effects controlled by the game and set in the tdf file, nevertheless the texture it reads is somewhere (I don't know where) so not in position to change it. The first lap is set by the game, as there is no TIME TRIAL, it needs to cross the sectors 1 and 2 and when crossing the Start/Finish line starts the chronometer so as far as I know it is not possible. Charade is not really taking my interest, I once tried to find references of it and found very few, were not enough to start a layout even. This is the problem of some old circuits there are a few references (pictures and videos) and the quality is too bad.