Ensure you have the mas files in the highest numbered folder for the particular car your having problems with. Also in the veh file within the mas file, the line for sound has changed in the latest updated cars, this will cause the skins not to work if your skins older versions. The line should look like this. Sounds=_______-snd.json The blank area is the car description eg. AMV_GTE Hope this may be of help.
All this will require a repack of the rfcmp, wouldn't it? Because changing the teams-mas would break the dynamic with the .mft-file, right?
A rfcmp file is not required. Just create a mas file for your skin and drop it into the highest numbered folder for the car. You can do it as individual mas file for each skin or create just one mas file for all your skins both, will work.
Aston Martin GTE Skins. (9-skins). These are all my Aston Martin skins updated to the latest version. These will only work with the latest version of the car. Do not install if you are still using the older version. https://www.racedepartment.com/downloads/aston-martin-gte-skins-9-skins.53260/
They are in the highest numbered folder and they worked perfectly until a few days ago. I am aware of the need to change the sound line as I was making people aware of it a few weeks ago, but these are GT3 skins and none of those cars have the new sound json's so they continue to use the sfx file. Just placing the MAS file in the highest numbered folder does not work anymore. rF2 will read the classes for the AI filter and you can race against them but you can not select them in the vehicle selection screen anymore.
I don't think you can use icons on vehicles that use .rcd files as they are 'virtual rides' which are just referencing the original livery. You need to use the .veh method to use icons.
I'm fully up to date with all the updates from S397 and all my GT3 mas file skins work perfectly so I think you are incorrect in that it no longer works by put them in the highest number folder in the installed fold for the particular car. I agree the the sound line in the veh file does not need to be altered for the GT3 cars, I was referring to the GTE cars because Bjorn was asking about the GTE Aston Martin which does need to be altered. I can not think of a reason why your GT3 skins no longer work if you haven't changed any thing. I would check your location and the veh files.
I think I have found the issue. My veh files category line looked like this Category="McLaren, McLaren 720S GT3, IMSA 2022" This doesn't work for me anymore because it has a third level. If I remove "IMSA 2022" it works properly again. What's weird is that this third level still works for the USF2000 and Enduro Racers Alpine A110. Could anybody confirm that their skins don't work if they use more than two category levels? I am using the latest Release Candidate build.
I did some more testing and I found that the following is true, Category="McLaren, McLaren 720S GT3, IMSA 2022" DOEN'T WORK Category="McLaren, MCLAREN 720S GT3, IMSA 2022" DOES WORK (but adds a new category under Mclaren) Category="McLaren,McLaren 720S GT3,IMSA 2022" DOES WORK (but adds a new category under Mclaren) Weird and confusing. My guess its something related to the "McLaren 720S GT3" level as changing that fixes it but obviously adds it to a new sub-category.
Glad you found the problem. Try putting it in the Classes line instead of Category line, may work not sure though. I only use the default classes and categories for my skins. Hope this helps.
PREMA Racing livery for the Oreca 07. I hope it's good enough! https://www.racedepartment.com/downloads/prema-racing-elms-2022-lmp2-oreca-07-09.53351/
My first Mini with the national colors of Argentina, may be the next is a car with the national colors of Uruguay. If someone wants the skins to later make a pack/mod with others and share it in the workshop, feel free to contact me, I'll send you the finished skins.
I know you have been experiencing issues with the chrome on the wheels and, personally, I believe that the "shine" needs a bit of toning down. (I do know that it's not easy to get it right)
It seems to be the topic of the day today! rF2 modding and the issues that it is. The rims look very close in Mod Dev, but the transition from Mod Dev to real game changes happen. I have no idea what is happening. Maybe there is an alpha channel on a texture that is working on Mod Dev that isn't in real game or vise versa. I'll need to take a look once I get the rest of the grid complete, I'm down to 3 more to go. Screenshots of the next batch going up tonight. https://forum.studio-397.com/index.php?threads/ibl-rims-mod-dev-vs-game.72492/
6 more down. One more to go, the current championship leader, Linus Lundqvist. I might be able to get it done tonight yet.