Thanks for your response. I tried it out, but unfortunately, you can still go super wide in Turn 1 and the two last corners. This is where you can gain a lot of time. In Turn 2, it's working, there you get a "cut track" if you go to wide. Is that very time consuming to make adjustments to an AIW for cutting rules?
@delphinho Please try that. https://mega.nz/file/P9ElmSYK#kiHyH6yNar4mNkTayMzbTNzhKEvIz5v-rfuse7VvdtQ
@Manfredk2 - first of all thank you very much for creating an update. I tried to do some fast laps, and I'm also with the updated aiw still able to gain advantage by going wide in corners 1, 9 and 10, sometimes also in 3. Please find attached 4 screenshots illustrating where it's possible to gain advantage. In Formula 1 or in DTM, you extend these track limits, you get your lap time deleted, so similar what happens with "cut track warning" in rF2. It would be amazing to have the same rule applied in rFactor2, if possible. - Turn 1, it's not allowed to go wider than the sausage kerb - Turn 3, it's not allowed to go wider than the sausage kerb - Turn 9, it's not allowed to get on the green part or wider - Turn 10 it's not allowed to get on the green part or wider In the screenshots attached, I have added a virtual blue line in every screenshot to illustrate, where the track limit ideally should be. As I'm completely new in regards to AIW topic, I really have no clue if this is even possible with rF2. Kind regards, Steffen
I am trying to do an AI race in Macau and use AIW update for this track, but I don't know what to do with the highlighted in bold point below in the description. Should I change anything in the game files? Please let me know! Change Log - Fastest, Block, corridors and hairpin work. slowwhenpushed=0. Further work on corridors (T2,3,5,6,7,8,10,14) and realistic corridors for T19 through hairpin to match full yellow conditions in RL. New Fast_OW1 added to suit SMMG F3s etc. more corridors and tweaks to corner speeds.
@atomed, thank you as always for your help/advice. Do you mean I have to change that somewhere or is that something that Topsecret fixed in the AIW already?
I don´t think he set that paramenter to 0, it would lead to millions of crashes, specially in an urban circuit. When you applied the patch did you manage to have clean races?
Actually the new AIW was much better and the race was quite clean. Remind me please, if you finish qualifying or practise do you press 'next session' or 'finish session'. I remember reading sometime ago that it was important to run it fully and to end it in a particular way.
I think you did everything right then, letting them practice always helps, even with accelerated time.
anyone have better AIW's for Paul Ricard? there are a few turns where AI are quite slow. Its this version. https://steamcommunity.com/sharedfiles/filedetails/?id=795363999&searchtext=paul I can make a video tonight showing where the problems are if it helps.
@atomed this cant remember the name of the layout, but like the picture below. The AI is slow on turn 10 and 11. both in GTE, LMP2 and LMP3. Can you use a replay or hotlap file? then I can make one for you tonight.
Sure, that´d be the fastest way to do it, if you want to. Here´s how to: Take the Apex Modding Ferrari GT3, you need to do 4 laps, fast, left, right and block. Extra points if you do a fast lap in wet conditions. They have to be very smooth with no big braking or rough driving. If you do them properly I can put them into AIW. Let´s give it a try.